Folgende News sind auf BOLS aufgetaucht. Weiter unten folgt eine Übersetzung ins Deutsche:
"Hi guys, the latest word bubbling around the tubes today is on rumored
Tyranid Codex said to be coming in 2010. Lets get right to them:
The sources say they spoke to Phil Kelly during GD Germany. Here are the tidbits.
-4 New Tyranid species never before seen in a codex, one of which will make the current carnifex "look like a dwarf".
-Tyranid Characters return... No so much individual creatures like Old
One Eye, but these will be indicitive of big creatures that have
survived through battlefields and evolved into something better.
-Plastic Hive Tyrant kit with wings.
-Codex is in the can is written by Robin Cruddace (of codex Imperial Guard).
-Tyranids will have evolved rules and abilities to better counter the
rapid emergence of mech that has accompanied 5th edition. (implied that
Biovores will be viable)!"
Deutsch:
Gerüchten zufolge soll der neue Codex 2010 erscheinen.
Die folgenden Gerüchte wurden angeblich von Phil Kelly auf dem GD Deutschland preisgegeben.
Es wird 4 neue Tyranideneinheiten geben, die es vorher noch nicht gab.
Eine Einheit wird den Carnifex wie einen Zwerg wirken lassen.
Es wird neue Charaktermodelle geben. Diese werden nicht so individuell
wie die des vorletzten Codex sein. Es werden beeindruckende Kreaturen
sein die schon viele Schlachten überlebt haben und dadurch besser
geworden sind.
Der Schwarmtyrant wird als Plastikversion mit Flügeln kommen.
Der Codex wird von "Robin Cruddace", dem Autor des Codex Imperiale Armee geschrieben.
Tyraniden werden bessere Mittel gegen Mechalisten, sprich Panzer bekommen.
Generel rules:
Synapse Creatures
units within 12 inches are fearless. No eternal warrior.
Feral behaviour:
each tyranid unit not in range of a Synapse creature has to pass a
morale check or falls back to instinctive behaviour. Melee-creatures
move as fast as possible to the next enemy, while shooting creatures go
for the next cover and shoot at the nearest enemies. What they do is
said in their entries.
Weapons:
Weaponsymbionts are no longer modified by the creature they weald it.
There are heavy variants of most of them for the bigger creatures.
Venom Cannon: uses 3" blast now. They suffer a additional -1
penalty against vehicles. So, a glancing hit is - 3, a penetration - 1.
You can wrec vehicles with this weapon now =)
Heavy Venom Canon: S9, same as above.
Scything Talons: One pair of tham grants you rerolls on
all 1's you roll to hit, two pairs allow you to reroll all of them.
Bonesword causes instant death, as long as you do not pass a morale
check after suffering a wound. If you bear two pairs, the morale check
is made with 3 dice.
Tentacle whip: reduces the initiative of all models attacking the bearer to 1.
Crusher Claws grant d3 additional attacks.
Lots more similar changes.
Biomorphs:
They grant general special abilities now.
Examples: Toxic Glands grant you poisonod attacks (4+), adrenalin
grants furious charge, etc. A injector grants Instant death on each to
wound roll of 6. I don't remember them all, though.
Units:
HQ: Hive Tyrant, Alpha Warrior, Tervigon. Named ones: A
special Hive Tyrant, already mentioned, and a parasite-spreading winged
horror.
Hive Tyrant:
Initiative 6, Weaponskill 8. Starts of with a pair of cything
talons, a tentacle whip and a Bonesword. Might be given wings or heavy
carapace (2+ armour save)
May chose from 4 different psychic powers:
Mental scream:
all enemy units within 18 " have to pass a morale check. if they fail
it, they suffer the difference between the roll and their morale
characteristic as casulties with no armour saves allowed.
Lifeleech: one unit within 12 " suffer D3 autohits S3 AP2. for each
casulty they suffer, the Hive Tyrant is granted one life point, up to a
maximum of 10.
One that forces a unit to do a morale check or to fall back.
One shooting attack.
He might be given tactical advances, as for example to grant one standard unit outflank and +1 to reserve rolls.
Has lots of wapons available.
The special Hive Tyrant has Weaponskill 9. Wardsaves passed against wounds from him have to be rerolled.
He may buff one unit within 18 inches with prefered enemy, furious charge or two other special abilities.
Alpha Warrior:
Weaponskill 6, which he passes to a unit of warriors he joins.
Tervigon:
Creates 3d6 termagaunts with standard loadout each movement phase, even if he's in close combat.
If he dies, gaunts near him suffer heavy losses.
He has his own psychic powers, though i don't remember them.
The Horror:
is a hit and run monster with wings. Each enemy unit
outflanking may suffer casualties: your oponent names one model within
the unit, it has to pass a toughness test. if it fails it is killed and
the tyranidplayer gets D6 Ripperswarms. He may do thesame to victims he
kills in close combat.
Each Hive Tyrant may be given a Tyrant guard.
Elite:
Hive Guard:
up to 3 per unit, Ballistic skill of 4.
their weapons are 24 inches, S8, AP4 and assault 2.
Lictors:
1 - 3 per slot, they act together as one unit. Deployed like marbo.
still grant +1 to reserve rolls. Deep striking units do not scatter if
deployed within 6 inces of a lictor, as long as he was on the table for
at least one turn.
Ymgarls Genestealers:
They are NOT a named unit. basically, they are Genestealers, which can
morph: they may increase their Attacks, Toughness or strength
characteristic at the beginning of each close combat phase.
they have the rule "hibernation": note one piece of terrain. whey the
genestealers become available, they are placed in this piece of
terrain. they may move, shoot and charge.
Unit size 5 - 10, no broodlord for them.
Zoanthropes:
Warp field grants 3+ ward save.
have to psycic powers: warp lightning and warp lance. warp lightning is
S6 AP3 3 blaste, while the warp lance is S10 DS 2 Assault 1, lance at
18 inches.
squads of 3.
There is a named Zoanthrope which is a real pain in the ass for
everyone, leachinglots of lifepoints with a strong 5 " template
shooting attack.
The death leaper is his own elite choice, named. WS9, Initiative 7. Me
is deployed like a lictor, but may retreat and be replaced text turn.
Core:
Hormagaunts:
Weapon skill 3, S3, Initiative 5, 2 attacks.
Infantery.
May be given poison glands and adrenalin. Unit size 10 - 30
Gaunts:
come with.... no idea what the weapon is named in english, but it's S4 AP 5 assault 1.
For each 10 gaunts, one may be upgraded with a S2 flamethrower that wounds against the strength characteristig.
Warriors:
Weapon skill 5, lots of options. 4+ Armour save.
If led by a Alpha warrior they take up his Weaponskill.
Genestealers:
Mostly the same as before, less options. Point cost lower than Grey hunters, though. No way to boost their armour save.
Have infiltrators and fleet.
Broodlord comes with his old profile, at a point cost of a longang with a heavy boltgun.
May have two psycic powers: Confusion, which makes both player roll a
D6 and add the morale characteristics of a model chosen by the tyranid
player. If the result of the tyranid player is the same or higher, the
chosen miniature may not attack in this close combat phase.
The other ability reduces the morale characteristic of surrounding enemies by 1.
Assault:
Winged warriors are assault.
Gargoyles: we knewe about them.
Harpies:
The Harpie is a flying, Trygon-sized creature that acts as a bomber. It
may deploy Spore mines at a unit it flies over. Is a monstrous creature.
Raveners:
come with two pairs of scything talons. May have a thorax swarm: thorax
swarms are a special weapon, the ammunition is chosen at the beginnig
of the game. 3 different flamer variants.
Heavy Support:
Carnifexes:
In squads of three. Have to carry the same loadout.
You cannot boost their initiative, and I am almost sure that you cannor surpass 3+ Armour save.
when charging, carnifexes increase their initiative by t. If you buy
them adrenaline ,that grants you Initiative 4 and strength 10. They
still have 9 in the profile.
Carnifexes start with two pairs of scything talons and 4 attacks.
Trygon:
WS6, S6, 6 Lifepoints and 6 attacks.
Has a shooting attack, S6, ap5, assault 6, 12 " range.
If upgraded to a Alpha Trygon, he has 18 " and assault 12.
Tyrannofex:
My favorite. a walking weapon battery.
Weapons are: Fleshborer swarm, S4 ap 5 assault 20
pyroacid spray: S6 ap 4 flamer templated, used exactly like the hellhound.
Capsule cannon: S10, AP4, assault 2, 48 " range.
unneccesary to mention that he's a monstrous creature with high toughness.
dedicated transports
yes.
Yes, there are.
Spore capsule
you may buy a spore capsule for lots of units: It may transport 1 monstrous creature or up to 20 infantry.
The spore capsule is deep striking, and the unit within disembarks. It may neither move nor charge. It may still shoot.
The capsule has ws and bs 2. It has toughness 5 or 6 and 3 lifepoints. It has, if i remember correctly, 3 attacks s 6.
It has a assault 6 strength 6 shooting attack with a range of 6 inches.
"Ach du Heilige!!! Nach der ersten heimlichen Lektüre: alles ganz anders.. so viele neue Große!!
Punkte: Hormaganten 6P Adrenalin 2P, Toxin 2 P, Infantery, Flink (rennen mit 3 W6)
Termaganten 5P Adrenalin 1P Toxin 1 P
Carnifex 160 P Grund! 15P sync Neuralfresser mit Hirnwürmern (S6 AP?, Sturm 6)
sonderregel unaufhaltsam, im Angriff +2 Ini
Morgon 170 P (Hat der Kollege auf Warseer verdreht)
Krieger ( Neuralfresser ohne Hirnwürmer, Sensenklauen)30 P
geflügelte Krieger (siehe oben + Flügel) 35 P
Aplha Krieger 80 P
Säurespucker 18 Z S 5 DS 5 Sturm 3
YMAGL (oder so) 23 P
Ich glaub der Zoanthrop hatte sogar DS 1 auf seine Lanzenwaffe!
Liktor verbessert Reservewurf und ist Peilmarker
instinktives Verhalten ist aufgeteilt in Lauern und fressen.
so ganz hab ich das noch nicht, aber bei lauern wird wohl auf die
nächste feindl Einheit in Schußweite gefeuert oder diese per
rennen/sprinten angegangen wenn keine schußwaffe.
Also alles alles Böse, wird spannend danach zu spielen, mal sehen wie
die alles plattwalzen!! Gut die Großen kosten mehr, die kleinen
weniger... alles mal auf dem Tisch sehen. Und jajaja es sind zig
Varianten des Spielens möglich!! (Kriegerschwarm, Bigbugs +
termaganten, Symbionten in Massen)"