Hi,
es gibt wieder ein paar neue FAQ von GW.
Sie behandeln u.A. die Servoarme der Maschinenseher bzw. Techmarines sowie Einsatz der Space Marine Flieger:
http://www.games-workshop.com/…ultiPageMode=true&start=2
Beiträge von Ramage
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Hi,
GW hat neue FAQ fürs Regelbuch rausgebracht:
http://www.games-workshop.com/…Regelbuch_v1.4b_Aug13.pdf -
Moin,
das Buch ist bei GW bestellbar.
Es kostet 26€ und ist in Englisch.
Auch kommen bei GW neue Bundles von den schon vorhandenen Fliegermodellen raus.
http://www.games-workshop.com/…0161a&prodId=prod1950012a -
Hi,
und wieder was Neues von Forgeworld:
IMPERIAL ARMOUR VOLUME ONE SECOND EDITION - IMPERIAL GUARD
http://www.forgeworld.co.uk/Ne…ITION_IMPERIAL_GUARD.html -
Hi,
laut Faeit212 soll im September mit dem Erscheinen der neuen Starterbox ein größeres FAQ von GW rauskommen.
Auch sollen sich die Spielberichte im WD ändern, mehr wohl in Turneirrichtung.ZitatFAQ's are said to be on their way to us sometime around September. It seems that GW is taking notes (like at the Chicago Games Day) and trying hard to get a very good FAQ update done for the game.
Please remember that these are rumors. The full article can be found at the link below.
via Adam at Space Wolves
FAQs
New FAQs are coming around the time of release of the new stater set. This will be the first of the regular PDF updates for 40K.There was meant to be a massive FAQ update when 6th came out, but they only FAQ'd the psychic powers, which was a big disappointment for many people.
the games designers made a last minute decision to allow everyone to digest the 6th edition rules for a while before making more alterations to the balance of the game.
the big FAQ roll out is coming in a couple of months.
GW is planning to maintain balance with regular FAQ updates and alterations. So, in the example I was given, I was told that Grey Knights Purifiers may have their rules changed or increase in points.
Playing a well rounded army is going to be more important than ever. If you put your faith in death star or the spamming of certain units, you could be in for a rude awakening each time a new PDF Update is rolled out.
White Dwarf
new units and rules updates in White Dwarf.White Dwarf is taking a different direction when it comes to battle reports. Apparently we're going to start seeing some proper tournament style armies and seriously brutal battle reports September.
Quelle:
http://natfka.blogspot.de/2012/08/40k-faqs-are-coming.html -
Hi,
laut reddit.com soll es Folgende Sachen für die Dämonen geben:ZitatSo in next months white dwarf there is going to be a leaflet with updates for Codex daemons and daemons in fantasy.
Some changes to old units, flamers are now only S4 in fantasy and some units have had point changes. ect.
Also new units slannesh massive chariot (2D6 +1 impact hits) and other weird chariot thing in 1 kit. the other thing looks and acts kind of like a mobile meat lawnmower. this is in both games and acts like a chariot in 40K.
also soul grinders are coming to fantasy! has T7 6 wounds and a load of upgrades for its shooting. looks pretty mental. the model (40K kit) in the white dwarf and leaflet was on the same base as the giant goblin spider.
also new models for plague bearers (really really nice, some have fly heads) screamers (look similar but with lots of eyes), flamers (similar) and nurgalings (looks like a pile of funny little germ monsters you might get in a dish washer advert).
Also new beastman shaman.
should be out next week :).
Quelle:
http://www.reddit.com/r/Warham…army_book_deamon_updates/Auch gibt es einen neuen Teaser von GW, in dem in den Flackerbildern Dämonen vorkommen:
https://www.youtube.com/watch?v=cgYjRG0dPig&feature=g-u-u -
Hi,
laut Gerüchten von warseer soll sich der Chaos Space Marine Codex bis Oktober verschieben.
im August WD soll jedenfalls Updates für die Dämonen drin sein.
Und da im September die Startersbox kommen soll, bleibt nur der Oktober.ZitatI can confirm for you all that codex Chaos Space Marines will be released in October at the earliest.
The White Dwarf features Daemons. Lots of them but no Chaos Marines. The month after is the 40k starter box so that means no codex until October. I'm a bit bummed out by this but I suppose it gives me longer to save up.
However the boxed game sounds like it's going to be pretty sweet so perhaps I won't actually have any money left.Quelle:
http://www.warseer.com/forums/…0923-2012-releases/page80 -
Hi,
Forgeworld hat nun mehrneue updates draußen
http://www.forgeworld.co.uk/News/Downloads.html -
Hi,
die ersten Updates von Forgeworld sind draußen:Achja und das neue IMPERIAL ARMOUR AERONAUTICA kommt auch.
Es enthält laut Forgeworld alle Regeln zu den Forgeworld-Fliegern und den Anti-aircraftfahrzeugen.
Imperial Armour Aeronautica -
Hi,
und was Neues von warseer:ZitatSaw this posted on Heresy Online. No clue on the validity, but it definitely sounds intriguing.
Hull points don’t work as rumoured: they are only for front armour 14 vehicles and work like a structure point or a “wound” which can be used to negate any result, even wrecked or explodes. not sure if this is a once per game thing, i suspect so. but no more one shotting land raiders and monoliths with meltaguns
Pens give +1 to all subsequent damage rolls in that shooting phase, so essentially after a pen all weapons shooting a vehicle become AP1.
Rapid Fire: double tap up to 24” if stationary. 1 shot at 24" or 2 shots at 12" if moving. Relentless gives and extra shot at each range if stationary as well as the standard bonus.Power weapons are ap3 but give a 5++ parry save in combat.
Stunned results stack to weapon destroyed, extra armour negates 1 stun per turn, not sure on shaken.
Strength vs Toughness chart changed to be like fantasy, so everything can be wounded on a 6.There's going to be a bunch of FAQ/erratas when it drops for all codices.
Vehicles being hit in combat auto if stationary, 3+ is going 6", 5+ if going 12", 6+ if going flat out.
Vehicles going flat out can only be hit on a max of 4+ with shooting, fliers hit on 6+.
Damage results stack so shaken -> stun -> weapon -> immob -> wreck
Preferred enemy gives re-rolls to hit with shooting and in combat, but not the re-rolling of 1s to wound.Quelle:
Warsser -
Hi,
ich würde es begrüßen, wenn die neuen Buggies so aussehen würden, wie in den Zeichnungen im IA:8 von Forgeworld.
Als ich diese sah, hatte ich Forgeworld angeschrieben, ob es die Dinger bald von Forgeworld geben würde, aber das wurde leider verneint. -
Hi,
bei warseer ist ein Gerücht über eine neue Orkwelle im Frühjahr 2013 aufgetaucht:ZitatLooks like a mini wave for ork players is otw. Looks like this will slot in sometime in spring 2013 by my estimate...
Wave contents:
Ork buggy/half track Dakka/skorcha/rokket plastic (3x box) priced like Necron wraiths
Deffcopters all options plastic (3x box) priced like Terminators
Meganobs all options plastic (5x box) priced like terminators
Flashgits upgrade finecast (3x clamshell) priced like boneswords
Cybork upgrade finecast (3x clamshell) priced like boneswords
CheersQuelle:
http://www.warseer.com/forums/…wave-prep-for-Spring-2013 -
Hi,
und was zur Wundverteilung von BoLSZitatRUMORED 6th Wound Allocation
Wounds inflicted upon a target unit must be applied in order of closest models to the firing unit, with the owning player getting to assign the individual hits as he sees fit within the legal models selected.
Example
If a 5 man unit suffers 3 wounds (say 2 bolters, and a lascannon), the owning player must assign them to the three models closest to the firing unit (get out your tape measures), but you can assign the lascannon hit to any of the three models who were closest.Quelle:
http://www.belloflostsouls.net…6th-wound-allocation.html -
Harpy was designed as a dual kit, but i havent seen the final version. It was supposed to make a ground based unit as well.
It doesnt make sense because of that to be a "flyers" kit release. Plus they have additional finecast characters done and the new redesign of one unit i still cant reveal.
Deffkoptas are 3 to a box with all options. They are bigger than the box set versions. But not by much.Quelle:
warseer -
Hi,
und wieder ein bißchen Mischmasch zwischen 6. Edition und neuen Chaos-Codex von von bell of lost souls:ZitatFirst up, various sources have identified Ahriman as being a psyker with Mastery Level:4 (eat that puny Grey Knights). More interestingly the Chaos codex is said to include a new vehicle stat named "Hull Points".
Rhinos have Hull Points:3, while bigger vehicles have more.
Grant from Faeit212 dropped in with these tasty morsels:"On HullPoints: If a vehicle has 3 hull points it will die after 3 shaken results, but it can still explode after 1 shot as normal.
On Assault: All cc weapons have AP values in 6th similar to what was in the fake 6th ed rule book leak.
On the flying Dragon thingy: Imagine a dragon made of "fire" and coverd in a platemale armor and you won't be too far off. That is the best discription I can give. Some of the concept art shows it mauling a valkyrie mid flight. It is pretty cool.
But I've said too much! "Perhaps the biggest item is a general consensus that 6th Edition is coming "VERY soon"...
Quelle:
http://www.belloflostsouls.net…mors-6th-and-csm-pt2.html -
Hi,
ich vermute eher, dass jedes Volk eine Liste mit psionischen Kräften bekommt und mann muss zu Anfang auswürflen, welche Kräfte man bekommt.
Das gibt es schon lange bei den Orks.
Diese Psi-kräfte kosten nichts, aber man kann den Psioniker aufwerten, sodaß er z.B. statt einer halt mehrere Psi-kräfte erhält. Diese Aufwertung kosten dann halt was.
Ob sie so ein System wie Wind der magie in Fantasy mit Bannen einführen muss mann mal sehen. -
Hi,
bei Fantasy hat man statt Psioniker Zauberer. Diese können eine Einstufung von eins bis vier haben. Die Einstufung entspricht der Anzahl der Zauber, welche sie wirken können. Die Zauber werden zu Beginn des Spieles zufällig bestimmt (aus den sogenannten Zauberlehren mit Würfel) und gelten das ganze Spiel über.Zur Armeeaufstellung läuft das bei Fantasy so:
Es gibt dort nur eine prozentuale Aufstellung und diese richtet sich nach der Punktgröße der Armee:max. 25% Kommandanten
max. 25% Helden
max. 50% Elite
mehr als 25% Kerneinheiten
max. 25% Seltene Einheiten -
Hi,
aber nicht nur die Orks haben ein neues Errata bekommen sondern auch die Grey Knights
http://www.games-workshop.com/…odex-Grey_Knights_v11.pdfRegelbuch:
http://www.games-workshop.com/…ata_40k-Regelbuch_v14.pdfSpace Marines
http://www.games-workshop.com/…dex-Space_Marines_v12.pdf -
In deutsch sind sieauf der GW-Seite auch raus
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Hi,
und die Regeln zu den neuen Spielzeugen gibt es von Forge World hier zum Download: