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Kommentar dort: Dark Eldar-Gerüchte 2010
ZitatBei Bell of Lost Souls gibt es “Gerüchte” zu den Dark Eldar.
Diese lauten, dadurch dass die Tyraniden so früh im Jahr 2010 starten, wäre es möglich das ein 4. Codex es noch am Ende von 2010 in die Release Schedule schafft.
Außerdem will man bei Bell of Lost Souls vernommen haben, sollte der Dark Eldar Codex nächstes Jahr noch herauskommen (Anm. der Red.: Jetzt kommt der Hammer …), dass Games Workshop nicht nur den Codex sondern auch noch eine vollkommen neue Miniaturenreihe für die Dark Eldar herausbringen wird.
ZitatAlles anzeigenInfos eines Warseer-Users:
"The next codex is Dark Eldar
Two troops - Witches and Kabolites Warriors
New Vehicles Void Raven Bomber and Razorwing Jet Fighter
It seems like all of the existing choices are getting stronger in their
respective role that they are designed to perform."
ZitatAlles anzeigenDefault Re: Eldar Nightspinner, Dark Eldar Ravager News
Originally Posted by Hokiecow View Post
As much as we've been hearing about the new DE are in plastic you would think a pic would have leaked by now... even as an Easter egg.
I haven't seen any pictures but I have heard a few interesting things.
I got this info from a a friend who works for GW and is usually pretty closed mouth, but when they drinks they tend to let a few things slip here and there.
This is what I have been told. Take it with a grain of salt. I almost didn't post this, but I don't think they were kidding with me and if they were I will punch them the next time I see them.
The next codex is Dark Eldar
Two troops - Witches and Kabolites Warriors
New Vehicles Void Raven Bomber and Razorwing Jet Fighter
It seems like all of the existing choices are getting stronger in their respective role that they are designed to perform.
I will not ask my friend any questions, but will be happy to report whatever they tell me next time we get together.
Last edited by crackbabytoo; 11-04-2010 at 05:00.
ZitatAlles anzeigenThe warriors are not striding forward and hunched over like they are about to tip over- legs are laid out in a wide stance and the models are much, much better proportioned than the old ones, so no more legs that go all the way up and tiny torsos.
Helmets and non helmeted heads included.
Non helmeted head has a high ponytail.
Ribs/shards of bone poke through loincloths and the ponytail.
The helmets are pretty much identical to the above pic, but with lumps/gems over the ears/temples.
From behind the helmets look exactly like eldar guardian ones.
There is a gem/soulstone on the left chest armour- not the shoulder armour piece as per the above pic.
This is where you have to use your imagination as the pic doesn't show it: On the back there is a backpack that looks like it started as an eldar backpack but does not stick out as far, has vestigal 'vanes' compared to the eldar one (so doesn't stick up above the shoulder) and most excellently down the centre of the backpack, it is recessed with scaled armour over the spine (triangular scales with points downwards)
A high collar that flanges out
Rifle is almost exactly the same as the pic for the base model, even down to the jagged bit that pokes up in front of the warriors abdomen in the pic. There is a variant with what looks to be crossbow arms sticking out laterally (ends up looking like a mini anchor)
Attachable Loincloths (variable designs) One has a skull, one a hook on them.
As per the pic, greaves over the lower legs, then knee pads and scales over the upper legs, with points upwards.
Knife scabbard, 2 'rods' and 2 small sachels on the 'utility belt' posteriorly
Blades of differing lengths and size on various armour parts, primarily lower legs and shoulder pads.
Curved knife HW available.
Attachable blades for the end of splinter rifle.
ZitatAlles anzeigenAt first I doubted our messenger with raging testicles, but it seems that his news is genuine.
And Dark Eldar are much closer than anyone thinks. First of all, while the two inquisition codex have been pulled, they are definately not next.
There is much secrecy behind this release and apparently there is going to be something called a sudden or impact release. This is where we know something is coming but we don't know exactly when.
News I got from the grapevine is that there will be a lot of stuff some of us expected the DE to have:
Lots of poison based weapons.
Rending Splinter Cannons.
Splinter Rifles being assault and granting and additional attack.
An army that is stupidly good at almost everything (cc and shooting) but will fall apart easily. Glass Cannon springs to mind.
Aside from the character models, an entirely plastic range.
Zitat
-4-5 new special characters, including upgrade SCS a la Pask.
-New models for all existing SCs
-Kruellagh possibly being dropped
-Lelith Hesperax is included and getting a new model, interesting to see if it is as good as the old one.
-Every model of the range is being redone, without exception.
ZitatAlles anzeigenDates
Release in November (confirmed by GW). Preorder on 13th October.
First official presentation by Jes Goodwin on GD UK (26th September), models also on display at GD Germany (17th October).
First Wave Minis
Codex (written by Phil Kelly)
3 metal blisters
3 metal boxes
6 plastic boxes
1 Special item.
5 of the 6 plastic boxes are, as confirmed by Harry:
Warriors (male and female, no top knots )
Wyches (male and female, include at least one head with a blank faceplate like the Shadowseer)
Raider (including warriors hanging from its side, modelled by Aly Morrison)
Ravager/Slaughterer (! new variant)
Hellions
Strongly expected to be the 6th box is the Reaver jetbike.
Metal Boxes seem to be Mandrakes, Incubi and maybe Talos (can also be plastic or later).
Metal Blisters may be new character, Archon and Wych Lord.
There will be a 1.5 and 2nd wave next year, maybe including a battleforce, maybe not. Avian heard a long time ago that these will be January and March, but this seems unlikely now.
Most miniatures done by Jes Goodwin over the last few years, but Juan Diaz, Seb Perbett and Aly Morrison also made a few. Aly Morrison made the warriors hanging from the Raider.
Rules
Harlequins are in, Avatar not so much.
Talos will be bigger and have more variants, so probably will be a later plastic kit (<- rumour by Frgt/10 ).
ZitatAlles anzeigen-Drogen werden jetzt einmal für die ganze Armee gewürfelt (1 Wurf und alle Einheiten mit Drogen bekommen den gleichen Effekt)
-"Stärke durch Schmerzen" jedes mal wenn eine DE Einheit eine andere im Nahkmapf vernichtet bekommt sie ein Upgrade. Das erste ist Verletzungen Ignorieren, das Zweite ist Rasender Angriff und das 3. ist Furchtlos.
-Jetbikes können 36" Boosten und haben eine Überflugattacke mit W3 S3 oder S4 (kommt beides in den Gerüchten vor) Treffer pro Bike
-Warpbeast Master können verschiedene Arten von bestien haben
-Harlequin sind die selben wie im Codex Eldar (Werte, Punktkosten)
-Splitter Waffen wunden auf die 4+ (Gift)
-3 komplett neue Einheiten
-Mandraks haben eine Schußattacke die mit jedem getöteten Modell stärker wird
-Inccubi haben Energiewaffen welche +1 Stärke und +2 Attacken geben, der Anführer hat eine Fähigkeit womit alle Modelle im Trupp bei einem Trefferwurf von 6 eine zusätzliche Attacke bekommen
-Eine Fahrzeugausrüstung welche eine Extrabewegung von 2W6 Zoll erlaubt und eine welche dem Fahrzeug einen 5+ Rettungswurf gibt.
- 2 verschiedene Arten von Talos
-Hagashin haben einen 4+ Ausweichwurf und Optionen auf 2 weitere Waffen, eine welche +W6 anstelle der +1 Attacke für 2 CC Waffen gibt, eine andere welche Treffer und Verwundungswürfe wiederholen lässt.
-Profil der Krieger ist gleich geblieben, sie haben Schnellfeuerwaffen, keine Pistolen und keine Plasmagranaten (also kein aussteigen, schießen und angreifen).
-Krieger und Hagashin sind Standard, Inccubi, Harlequin, Elite, aber es gibt auch Elite Krieger und Hagashin.
-Wyvern können sich 12" bewegen und alle 3 Schattenlanzen abfeuern
-Archon kann einen Gegenstand bekommen der seine Stärke verdoppeln soll wenn er ein Charaktermodell im NK erledigt
-Jetbikes bekommen eine Option auf eine S8 Lanze&Melter Waffe
-Heamonculi geben ihrer Einheit einen Punkt auf der Stärke durch Schmerzen Tabelle (also wohl die Einheit mit Heamonculi sofort Verletzungen Ignorieren)
-Gleiches soll ein Ergebnis der Kampfdrogentabelle sein
-Asdrubael Vect nicht mehr auf seiner Wyvern sondern einzeln
-Es sollen drei Typen von Armee möglich sein: Kabale, Hagashin Kult, Heamonculi
ZitatAlles anzeigenHere are some unit info, as I promised not to post the pictures from the codex I will not do so. I wont name much of the wargear or wargear names either nor any stats. I will be a bit cryptic but thats because I respect the wishes of the designers.
As for some unit names here are the Wyches
Wych
Hekatrix
Hekatrix Bloodbride
Syren
I cant post their stats as I promised I wouldnt post pictures of the codex pages but I will say that Hekatrix has 1 more attack than Wych and Syren has 1 more attack than Hekatrix.
It seems the Wyches can chose between 3 types of wargear or maybe its related to if they are Wych, Hekatrix or Syrens.
They have some really cool wargear, one is the net you can see on the sprue. As with all nets, mancatchers etc in the game it reduces enemy model attacks with 1.
Second one gives D6 attacks instead of +1 for counting as two close combat weapons.
Last one are those swords that can split up on a wire like the Soul Calibur Girl.Rerolls to hit and wound
They have 5 pieces of wargear.
Their wargear is pretty much the same as before with combat drugs and the rest, they have wychsuit but I take it thats just the 6+ armour save they have.
They have 4 special rules
Interesting here is the Power from Pain which is the tally master thing, when they kill units they power up basically. I think it was army wide buffs but it only applies to the units with this rule and also only from killed vehicles.
They have dodge with a 50% chanse to ignore (inv) assault attacks.
Reaver Jetbikes
Reaver
Arena Champion
4 pieces of wargear, combat drugs being the most interesting.
As all of the next stuff has been mentioned elsewhere I see no problem writing some of it down.
As its a bike it gives +1 toughness and +1 to armour save. They can move 36" with Turbo Boosters.
Sharp pointy bitz on bike, turbo boost over an enemy, every bike does 50% dice attacks with space marine strength and no ap. As whoever is attack will be scared they duck for cover which protects them.
Ninja spiky mine bitz, if you got these extra bitz you now do 100% dice and 50% more strength, still no ap.
Sharp blade thing under jet bike, same as sharp pointy bitz but if a wound is caused they must take pinning test.
3 Special Rules
Power from pain the most interesting one
Incubi
Incubus
Klavex
4 pieces of wargear
+1 strength from one
Next one has been mentioned else where so I will just confirm it.
Demiklaves : adds 2+ attacks or 2+S, chose each assault phase.
They also have hand flamers like BA
3 special rules
Power from pain the most interesting
Klaivex has some more rules, one similar to Old One eyes but not as good as blood angels blood talons.
They can point at a IC and say "Im gonna whoop ya ass" gaining PE when doing so.
Kabalite Warriors
Kabalite warrior
Synabite
Kabalite Trueborn
Dracon
2 pieces of wargear
3 special rules
power from pain being the most interesting one
If I remember correctly these were Elites, I think these were the guys who could do 6 shooting attacks but not sure. They have Splinter Rifles if that means anything?
ZitatAlles anzeigenHeavy Support
Scourges
Can supposedly take Haywire Grenade Launchers
Ravager
Fast, skimmer, open-topped AV 11 11 10
Armed with 3 Dark Lances as standard and can fire all 3 at cruising speed
Grotesques
Apparently changed to Ogryn-sized creatures
There will still be human-sized Homunculus constructs, but they will have a different name
Talos
One version like the one we already know, and another weaker but cheaper version
Razorwing
Nothing else yet
Transports
Raider
Fast, skimmer, open-topped AV 10 10 10
Has upgrades for a 5+ invulnerable (not cover) save and another that gives an extra 2D6" movement.
Venom
Transport capacity 6
ZitatAlles anzeigenYCHES
Wych
Hekatrix
Hekatrix Bloodbride
Syren
I wont post stats but Wych are same as before, Hekatrix and Bloodbrides are same as Wych Succubus with +1LD, Syrens are same as Hekatrix with +1A.
Unit Type: Infantry
WARGEAR: Close combat weapon, combat drugs, plasma grenades, splinter pistol, wychsuit.
Shardnet and Impaler: Counts as 2CCW, every enemy model in base contact loses 1 attack to a min of 1 Does this mean if if a model is in base with more than one they can lose multiple attacks?
Hydra gauntlets: Count as 2CCW, instead of +1A they give +D6, roll at start of each combat. Similar to Ecclesiarchy Arcos and Penitents but no negative effects.
Razorflails: Count as 2CCW, reroll to hit and wound
Special Rules: Fleet, Night Vision, Power from Pain.
Dodge (4+): Wyches have 4+ Inv save in CC
KABALITE WARRIORS
Kabarite Warrior
Sybarite
Kabarite Trueborn
Dracon
Fluff text says Trueborn escort their Archons to battle, so these guys can probably be HQ Retinues. Dracons are Trueborn veterans
I wont post stats but Dracons have lost -1WS, -1BS, and -1I but gained +1A. Sybarite are same as before with +1LD. Trueborn are same as Sybarites. Kabarite warriors are just that, warriors.
Unit Type: Infantry
WARGEAR: Splinter Rifle, Kabalite Armour
Special Rules: Fleet, Night Vision and Power From Pain.
INCUBI
Incubus
Klavex
I wont post the stats but Incubus has same as before with +1A, Klavex on the other hand gains +1WS, +1BS and +1A.
Unit Type: Infantry
WARGEAR: Incubus warsuit
Klaive: 2H weapon that gives +1S
Demiklaives: Power Weapons, +2A or +2S chose each round before making attacks
Bloodstone: Template, S3 AP3 Assault 1
Special Rules: Fleet, Night Vision and Power from Pain.
Special Rules: Klavex only
Onslaught: If a Klavex is in the unit, wound roll of 6 by Klavex or Incubus allows for bonus attacks, these cannot produce more attacks.
Murderious Assault: Klavex points at an IC and gains Preferred Enemy against that IC, can be done every assault phase
REAVERS
Reaver
Arena Champion
I wont post the stats but will say they have -1S and -1T compared to their old stats.
Unit Type : Bikes (Eldar jetbikes)
WARGEAR: Wychsuit, splinter pistol, close combat weapon, combat drugs.
Reaver Jetbike: +1T and 5+save, built in Splinter Rifle and 36" Turbo Boost
Bladevanes: Turbo Boost over any number of units, select one unengaged, nonvechile unit you have passed over. Each bike does D3 S4 AP- hits. Cover Saves allowed.
Cluster caltrops: Same as above but does D6 S6 AP- hits
Grav-Talon: Same as Bladevanes, D3 S4 AP-, if target suffers 1 or more unsaved wounds it must immediately take a pinning test.
Special Rules: Night Vision, Power from Pain, Skilled Riders
ZitatAlles anzeigenGeneral Remarks/Rules
3 kind of armies with this book: Kabalyte, Wych Cult and Haemunculus army. But units are strong enough to make most combinations competitive as well. No point costs yet, as the Codex only had the main entry pages. But preview copies of the Codex should be instore in 2-3 weeks.
Universial rules
Night vision rule army wide (= acute senses?)
Strength through pain (mostly for Wych Cult units): After destroying non-vehicle unit, DE unit gets one pain token (1+ tokens means unit gets FNP, 2+ tokens means army gets Furious Charge, 3+ tokens means army gets fearless). Maximum is 3. Seems to buff all units with this rule simultaniously.
Combat drugs: One roll for for every unit with combat drugs before the game (all get the same).
Shadow Field in., 12“ assault not.
3-5 new units ,no old ones dropped. New units seem to be: New Archon bodyguard, new man-sized Haemunculi construct, new beast for beastmaster, Venom transport and something else.
Splinter weaponry makes a wound in a 4+ (normal poison weapon).
Dark Matter spam is gone with a more realistic allocation of heavy/special weapons mainly based on squad size. Similarly for reavers.
Web portals are still in.
Warriors (also in an elite version, upgrade names: Kabalite warrior, Synabite, Kabalite Trueborn, Dracon)
Stats as before. Splinter Rifle rapid fire, no plasma grenades or Splinter pistols.
Dracons have lost -1WS, -1BS, and -1I but gained +1A. Sybarite are same as before with +1LD. Trueborn are same as Sybarites. Kabarite warriors are just that, warriors.
Unit Type: Infantry
WARGEAR: Splinter Rifle, Kabalite Armour
Special Rules: Fleet, Night Vision and Power From Pain.
Fluff text says Trueborn escort their Archons to battle, so these guys can probably be HQ Retinues. Dracons are Trueborn veterans.
Wyches (also in an elite version, upgrade names: Hekatrix, Hekatrix Bloodbride, Syren)
Wych are same as before, Hekatrix and Bloodbrides are same as Wych Succubus with +1LD, Syrens are same as Hekatrix with +1A.
Unit Type: Infantry
Special Rules: Fleet, Night Vision, Power from Pain.
WARGEAR: Close combat weapon, combat drugs, plasma grenades, splinter pistol, wychsuit.
6+ armour save, 4+ inv against cc attacks. Upgrades with special close combat weapons.
Their weapon options are:
Shardnet and Impaler: -1A to enemy in combat and base contact (to a minimum of 1),
Hydra Gauntlets: +d6 attacks for 2 CCWS rather than +1A (Yes - really!) or
Chain-of-blades weapon gives +2A, as well as re-rolls to hit and to wound.
Incubi(Upgrade: Klavex)
T3, S3, 2 attacks but lose Tormentor Helm, with a 3+ save, can be upgraded with an Exarch (one option „preferred enemy“).
Have Klaives (2 handed powerweapon +1 strength). The klaive gives the unit to roll again (only one time) the 6 to wound.
Their squad leader (WS5, 3 Attacks) has a weapon that either gives him +2 S or +2 attacks (2 single handed weapons), and gives each member of the squad another attack on a roll of 6 to hit (no limit)
Have hand flamers like BA. Can chose an IC as preferred enemy. Klaivex has some more rules, one similar to Old One eyes but not as good as blood angels blood talons.
WARGEAR: Incubus warsuit
Klaive: 2H weapon that gives +1S
Demiklaives: Power Weapons, +2A or +2S chose each round before making attacks
Bloodstone: Template, S3 AP3 Assault 1
Special Rules: Fleet, Night Vision and Power from Pain.
Special Rules: Klavex only
Onslaught: If a Klavex is in the unit, wound roll of 6 by Klavex or Incubus allows for bonus attacks, these cannot produce more attacks.
Murderious Assault: Klavex points at an IC and gains Preferred Enemy against that IC, can be done every assault phase
Reaver Jetbike (Upgrade. Arena Champion)
Can turbo boost 36", S3, T4, 5+ save, -1 to save and -1 to strength compared to previous edition. Jetbike gives +1 to save and +1 to Toughness (included in the profile).
They can perform a "fly-by" attack on units they fly past WITHOUT getting into CC. There were several upgrades for reaver jetbikes that inflict different numbers of S3/4/6 hits on units when doing their 'fly by' attack.
Can take Melter Blaster (S8 with Melter AND lance special rule)
Have strength through pain rule.
Blade under jetbike causes pinning test when wounding.
WARGEAR: Wychsuit, splinter pistol, close combat weapon, combat drugs.
Reaver Jetbike: +1T and 5+save, built in Splinter Rifle and 36" Turbo Boost
Bladevanes: Turbo Boost over any number of units, select one unengaged, nonvechile unit you have passed over. Each bike does D3 S4 AP- hits. Cover Saves allowed.
Cluster caltrops: Same as above but does D6 S6 AP- hits
Grav-Talon: Same as Bladevanes, D3 S4 AP-, if target suffers 1 or more unsaved wounds it must immediately take a pinning test.
Special Rules: Night Vision, Power from Pain, Skilled Riders
ZitatAlles anzeigenthere is a new IC in the book who's surname is sliscus - hes kinda a corsair type captain - ala Yriel but for The dark kin
Zitat:
"I THINK (i will check when i see the codex again) that if you take the sliscus character from the new codex, he makes your jetbikes troops!"
Zitat:
Prince Sliscus character in the book from what I heard from Phil is a corsair captain-
nasty counterpart to Yriel who isn't that great a fighter but gives bonuses to the rest of your army.
Concept wise he is David Bowie in space, a really glam rocker dude
ZitatAlles anzeigenHarpyen werden Sturm
Hellions
Supposedly have hit and run
Champion can take a special type of skyboard which can pull an IC out of its unit when using Hit and Run. This leaves him engages in Close Combat with the IC though.
Zitat:
Scourges moved to Fast Attack, possibly with carbines and definitely with more weapon options
Zitat:
I believe scourges have shard carbines as standard, but i could be wrong. much more options now as well
BCM's
Zitat:
also confirmed is 8 SCs in the book:
vect, lelith, urien, drazhar, decapitator, duke sliscus, lady malys and baron sathonyx
ZitatAlles anzeigenEin paar happen von madison40K.com:
Asdrubael Vect is now officially the most expensive character ever!
My favourite things from the new book are the Hellions.
I don't know what has been leaked so far, but basically
they have the Hit And Run rule... and when they use it they
can drag an Independent Character out of the unit with them!
Har, har, har... das hört sich verdammt gut an!
There's a S7 re-roll wound weapon that sounded nastily cool...
the concept was that the first charge sucked the heat out of the area,
followed by a percussive charge that shatters the presumably frozen target.
ZitatAlles anzeigenvon Warseer:
-Inccubi (bzw neuer name) haben alle KG5, nicht nur der truppführer
-Krieger können den guten alten Sybarith haben, während die
elite-krieger anscheinend aus sybariten bestehen, die einen dracon haben
können. dracon hat einige werte eingebüßt, dafür 3 attacken
-keine möglichkeit bikes als standard einzusetzen
-8 BCM: vect, lelith, urien, drazhar, henker, duke sliscus, lady malys und baron sathonyx
-vect angeblich zu fuß oder auf wyvern, letzterer dann immens teuer (man
munkelt von bis zu 500pkt, das is dann doch etwas fragwürdig)
-4 reguläre HQs: Archon, Succubus(umbenannter Archyth), Haemonculus und
Ancient Haemonculus. Die zwei letzten sollen sehr unterschiedlich sein,
was nicht nur punkte und stats betrifft (meine spekulation: der ancient
is das HQ für haemonculus-armeen, der Haemonculus eher die gewohnten,
also 2-3 als ein HQ)
- Das "Splinter Carbine" (Sx Ds5 18" poison sturm 3) soll vor allem bei harpyen vorkommen (vielleicht für den ganzen trupp?)
-schattenfeld immernoch 2+ Retter
-Peiniger scheint unverändert (keine genaue aussage, aber er is natürlich drin)
-Staubklinge: e-waffe, auto-death
Helions werden eher wie der Silversurfer aussehen, statt wie der grüne Kobold.
Haben zusätzlich noch "Hit and Run" und ziehen beim Gebrauch dieser Regel einen angeschlossenen UC aus dem Trupp
ZitatAlles anzeigenHier noch ein bisschen was von Frgt/10 und Jonathan =I= auf Warseer:
Kursiv: Frgt/10
Warriors – Min squad size 10, with only a single dark Lance available for 2.5 times the cost of the old one.
incorrect.
min size 5
max size 20
Ravager – Can move 12 inches and fire all weapons
as can the flyers
they can also deep strike and fire all weapons
Disintegrator – Only a single firing mode available at heavy 3, strength 5 (either AP2 or 3)
AP2
Two new “Flyers” – The bomber class is the same cost as a Rhino combined with a Ravager. It is armour 11 with duel strength 9 Ap 2 dark lances, can move 36 inches, fire all weapons when moving 12, can drop a strength 8 bomb along its flight path.
razorwing fighter
voidraven bomber
both are very nasty
Grotesques - strength 5 and toughness 5 with a raft of special rules.
and they explode if you leave them alone for too long
Wyches – Are the price of a MK1 Dark lance with a single combat drug roll made for the entire army.
The 12 inch assault drug is gone.
Reavers – can turbo boost 36 inches and have access to a strength 6 melta Lance weapon.
indeed
Two new types of Talos.
Talos
Cronos
Raiders – are increased by 5 points but have access to a 5+ cover save for the cost of a Horrorfex.
Sprich, eine 5++ Barke kostet 65.
ZitatAlles anzeigen
Nicked this from Dakkadakka. Few bits of new info. Thanks to Reds8n:
From Wargamer Au, Ta to Mr. Ronin..
Have had a good read through the new codex today and can confirm many things. Grotesques are still in, but are now BRUTAL. Dont think theres a model for them yet but they are ogren sized. They have littler cousins called wracks, which are still pretty decent, but nothing on the S/T5 3W monsters with FNP that grotesques are.
Jetbikes are still FA but get an even bigger turbo boost (36") and have even less armour (5+) on the plus side, they are actually good in combat now with pistol and hand weapon as well as their drugs. They also get to make D3 S4 hits PER JETBIKE on any unit they move over when turbo boosting, and this can be upgraded to D6. On the VERY down side, characters can no longer be mounted on jetbikes.
Scourges are now FA as well and have some awesome gear. They still deep strike and have jump packs, but now come standard with a assault 3 18" splinter weapon and can have heat lances (18" S6 AP1 Lance, Melta) thats right, you can now deep strike a squad with 4 lance/melta weapons!! And they have a 4+ armour save.
Hellions are all sorts of worthwhile now. Their boards have a special shooting attack that is (from memory) S5 AP4 assault 2 and their weapons are funky as well. Best of all, if you charge a unit with an IC in it, on a 2+ when you make your hit and run attack, they take that character with them and fight him on his own next turn!!
They do indeed get a fighter and a bomber, much in the vein on valk/vens but WAY cooler. They have aerial assault rules that mean they can move and fire all their weapons, they can also take a range of missile, my favorite of course being implosion missiles. Small blast, all models touched by it take a characteristics test on their wounds and if they fail it they die. INSTANT DEATH DIE!!! Brutal.
The talos is still in and comes kitted out to be even cooler, but more importantly comes with a smaller cousin, the parasite. Which is pretty decent in combat, great at shooting, and most importantly, if it causes wounds from shooting, gives pain tokens to nearby DE units.
This leads me neatly to pain tokens. If a unit wipes out a non vehicle unit, it gets a pain token. There are 3 effects from having pain tokens, with the 1st one you gain FNP. The 2nd you get gives you furious charge, and the 3rd makes you fearless. These effects are cumulative so can be awesome.
Even better, characters and units combine pain tokens. So a unit with one and a character with one would both count as having 2 if they joined. And Haemonuclus and a couple of other things come with one automatically.
Incubi are indeed now elites and have 2 attacks base, and their place as bodyguards has been taken by the 'Court of the Archon' which is a retinue like an inquisitors. There are many options in there for increasing the poison of your weapons, aliens with FNP and so on and so forth. Great fun.
Yes Wyches and Warriors have 'vamped up' versions that are elites, almost the same but all of them have LD9 and 2A and have options to take more special weapons.
Sadly disintegrators are no longer plasma cannons, they are S5 AP2 Heavy 3. Still nasty, but they were worse. On the plus side, ravagers are now allowed to move 12" and fire all weapons
ZitatAlles anzeigenArchon 60 points base huskblade 35 points soultrap is about 20.
Basic warriors are 9 points and Raiders are 60 base.
Incubi are 22 points each
Vect 240 (dais +200)
Lelith 170
ancient haemonculus 80 normal one is like 65
ravager 105-120 I think
I'll post other stuff people want too, just ask.
[Grotesques]
they are WS4 BS1 S5 T5 W3 A3 ????? 6+ sv
they have feel no pain (like all other haemonculi stuff ie. the heamonculi, urien, wracks, and grotesques.) They take up 2 spaces in a transport (like Ogryn) they have to take a Ld test if an IC isn't accompanying them, and if they fail they inflict 2D6 attacks on nearby units before all dying.
[Scourges]
they have wings meaning they are JUMPPACK not jetpack
EDIT: like ACTUAL WINGS made for them by haemonculi for a lot of money. ther get surgery and fly up ato the eyries at the top of the city and act as couriers and are very rich (well paid job) and they can buy cool weapons eg splinter cannons, darklances, heat lance(?), and copme with splinter carbines standard. (very good rate of fire.)
cant remember mandrake points. about 25 I think. they shoot S4 AP4 Assault 2 fire attacks. they have stealth and infiltrate. scary.
Lelith is WS9 BS 7? S3 T3 W3 I7/8 A4 Ld 9/10 sv6+
she has a 4++ inv against shooting (she dodges bullets lol) and a 3++ inv. in CC. Her hair counts as a shardnet and impaler (reduce ememy attacks by 1) and her knives are power weapons. she is very killy.
[Heat lances]
they are 12"? S6 Ap 1/2 Melta lances
they can be taken by a reaver arena champion as well, and it is a heavy weapon for warriors and the trueborn.
[Venom]
it has a TL splinter rifle and can upgrade to a splinter cannon. It can take some of the DE vehicle upgrades
RE: the DE flyers. they are classed as skimmers. the ? fighter and the voidraven bomber. the bomber has 2 TL darklances and can drop a S8 template on units it flies over. (scatters only D6") the fliers can purchase up to four missiles of any of the following types and may be a mix of them. there are neurotoxin ones, imploding ones, soul stealing ones or something, and good old fashioned explosives.
Some Urien fluff: his presence is a great honour for the kabals/cults that accompany him on raids. He has died many times, but he regenerates. It is now to the point where he likes to try interesting ways of dying. But for some reason, each time he regenerates, he keeps bits of his old body - that's why he has like 5 spines and 7+ arms. He is one crazy bastard. The haemonculi built a big fancy tower out of living tissue and it is like an academy. They have even trained Fabius Bile there (Urien was interested in his experiments)[Anmerkung: WTF!? wer sagte was vom abgespeckten Fabius? ping ]. He can make the small constructs troops, and he can give grotesques S6 instead of their usual S5 for 5 points each. He regenerates one wound a turn but cannot exceed the max.
Some excerpts from a conversation with two friends who have seen the codex:
Drazhar?
Phoenix lord statline incl 2+ sv and EW, the demiklaves (i think) and he can move to a different spot in combat as long as he stays in B2B with opponents. other stuff too.
Drugs?
3D6 pick the highest for running,
+1 S
+1 WS
can't remember this one
probably re-rolls is one
+1 free pain token
meaning most of the army gets feel no pain lol
1 roll for entire army.
if so, I'd love some hekatrix with max hydra gauntlets that wound on 2+
Yeah, that's precisely why you won't be able to. XD
Actually, nix what I said about the huskblade/soultrap before. All you need is that Poison retinue member and it's stupidly good.
(FYI there is a retinue member for the archon that gives the whole unit 2+ poisoned attacks... combine with huskblade and other power weapons for maximum lulz...)
[Archon]
He can take different numbers of 4 different types of guards. ie. he can take some of one type and a few of another etc. (I would recommend keeping it down to 10 members so they can ride in the archon's pimpin' raider)
one is a big bug - 3 wound tank monster, one is a 4 armed shooty guard, one is a general cc one, and another is a retinue member that grants the entire retinue poison 2+ CC attacks.
Asdrubael Vect has a S10 AP3 Assault 1 Blast Weapon. Instead of rolling against your target's Toughness, you roll against their leadership. Any unsaved wound caused heals Vect; he cannot pass his starting number of wounds.
Lady Malys (Vect's former concubine) is completely immune to psychic powers and passes this ability onto any unit she joins.
Duke Sliscus can confer 3+ Poisoned onto one unit's shooting attacks. Also, he is the Dark Eldar character who tore out Lukas The Trickster's heart, which is pretty cool.
The Court Of The Archon is the Archon's new bodyguard option. It is somewhat inspired by Greek mythology. Options include a retinue member which grants 2+ Poisoned to the entire retinue. This option is unbelievably cheap for what it does. Other options include Ur-Ghuls (which had FNP) and Medusae (which have an 'eye laser' ranged attack).