Habe das hier auf Bolter und Chainsword gefunden , interessant nicht nur für alle BA Spieler , sondern auch für die Marines Codizies der Zukunft :
Update: 4/13
Here’s another attempt to summarize the rumors surrounding the new Blood Angel rules reported for release in the next few months. Again, please take this for what it’s worth. Note also that I have removed those rumors that seem to have been discounted or failed to receive further confirmation.
Publication
* The new rules will be included with the June/July (possibly May/June) issues of White Dwarf – pretty well confirmed by US WD 328 to be included in issues 329 & 330.
* The first issue will include the fluff and the second issue will include the army list.
* The rules will be available for free download sometime thereafter.
* These rules are a temporary “update” not a full codex release.
Fluff Changes
* The new fluff will emphasize the BA’s progressing descent into madness and the degenerative effects of their gene flaw.
Army Special Rule Changes
* BA infantry will no longer automatically receive the Furious Charge special rule.
* The Black Rage will no longer force mandatory movement, i.e. the 1/6 chance of running D6” forward.
* BA infantry units will receive the Combat Squads special rule.
Death Company Changes
* DC are no longer mandatory for all BA armies.
* Max DC squad size is 10 models.
* 1 DC marine can be added to the squad for every Honour Guard, Vet Assault, Assault, Terminator, Tactical and Devastator squad in the army (either 5 or 10 man strong, doesn’t matter).
* Extra DC can also be added for an additional point cost.
* The infantry unit that contributes a marine to the Death Company will not have to “lose a model” to do so.
* DC marines will not be able to have power weapons but all will gain rending attacks in close combat.
* For an additional point cost, the DC squad can be given jump packs, a Rhino or a Drop Pod.
* DC will be forced to move towards and assault the nearest enemy unit unless a Chaplain or SHP is within 6”, this rule is aka the “Black Rage.”
Overcharged Engines
* Will be included on Rhinos and Baal Predators
* When employed on a 4+ the engines will make these tanks count as Fast vehicles, moving up to 18”.
Changes to Special Characters and Units
* Corbuolo will grant Furious Charge to all infantry models within 12”.
* BA Librarians will gain a new psychic power that will increase an infantry unit’s movement to 12” and jump infantry unit’s move to include a turbo boost.
* Mephiston will be able to use his Force Weapon and another Psychic Power in the same turn.
Army List Changes
* Vet Assault units can employ Jump Packs or Rhinos.
* They have 2 attacks on their stat line.
* The can take up to 3 powered cc weapons: power weapons, lightning claws or power fists.
* Honour Guard will include a “tech adept” character along with the other choices.
(No additional information there.)
* Assault Marines will be a Troop or Fast choice for all BA armies.
* Assault squads will alternately be able to take Rhinos or Drop Pods (like their DA equivalents)
* All Dreadnoughts will be Elite choices.
* Scouts will be an Elite choice with no special cc limitation, i.e. they can all be equipped with the full assortment of scout options.
* BA Whirlwinds will include incendiary rounds.
New Models?
* Some character models will be re-released.
* There will not be any new models or plastic sprues.