Neue Erweiterung für 40k!


  • von dem Gesichtspunkt seh ich das erst jetzt , da hast du schon recht.


    Trotzdem wirds wohl eher zu einer "Gruppen"Anschaffung

    "Nicht Kleckern sondern Klotzen!" Heinz Guderian (1888-1954)

  • Ist da eigentlich außer neuen Missionen noch irgendwas drin?


    Fluff + detail Karten der Gebiete in dem sich die Mission befindet und jede menge Bilder *hoffentlich* xD

    Für meine 1. Bemaltapferkeit :

    Was steht in nächster zeit an ?
    11.3.2011 Dawn of War 2 Add on Orks (Pc)
    Sommer 2011 Space Marine (Pc spiel) (Steam)
    2012-2013 MMO 40k The Dark Millennium


    meine PS3 ID: Tillion666

  • Mehr gibts auf Warseer und jetzt auch bei uns:


    Chaos Marines:


    Pillage- Spearheadlike deployment (Something was different about it
    though). Objectives are placed on the table as normal. WHat happen
    though is if the player controls an objective at the end of the turn
    with no enemy contesting then they get 1 Salvage/Pillage point per
    objective. WHoever has the most by the end of the game wins.


    Black Crusade- All non vehicle units get Without Number. Kill point mission.


    Chaos Deamons:


    Night Fight- Board is split into 4 triangular sections, each one
    assigned a number from 1-4. Deamon player stays the same for
    deployment. Enemy however rolls a d6 for each unit. on a 1-4 they must
    deploy in the corresponding triangle section. 5-6 however the enemy may
    choose where to deploy. Night fight is in effect.


    Innvasion- At the centre of the table a warp rift it placed. 4
    objectives are placed at an equal distance between the rift and table
    corner. Deamon player may either deepstrike or enter from the rift as
    iffrom reserves. If fo rany reason whatsoever the enemy comes within 6"
    of the rift the are instantly destroyed


    Dark Eldar:


    Feigned retreat- Table is divided into thirds lengthwise. Dark eldar
    player deploys 2 units in the centre section, the ramained in his own.
    Enemy deploys in the remaining section. All dark eldar player units get
    "Come and get me Suckers!", which mean they get hit and run


    Eldar:


    Pre Emptive Strike- Kill point mission. All eldar units are worth 2
    kill points, enemy troops 1 kill points, enemy hqs 3, and all others 2
    kill points.


    Flank Attack-Only eldar vehicles with the fast rule (all of them ) and embarked units may outflank


    NOTE: I may be getting some aspects of flank attack mixed with mobile defense...


    Mobile Defense- Cant remember much. THough all Eldar montrous creatures, walkers and non mounted units start on the board.


    Gaurd:


    Prepared assault- THis is the mission I think with the artilery attack
    one. Gaurd player gets 2 markers, enemy one. When used you drop the
    marker from 36" above where you want it to go. WHere is lands suffers a
    S8 ap? Blast (unsure if large or small)


    Trench warfare- Any gaurd unit standing out in the open (this is the change) get a 4+ cover save if they dont move...


    Necrons:


    Ambush- Enemy starts off within 12" (or was it 6?) of the center line
    (running edge to edge) and deploys there, cannot deploy within 12" of
    the table edge making the enemy be stuck in a convoy like line. Cron
    player deploys anwhere else on the table


    Implaccable Advance- Board is divided into thirds length wise. 1
    Objective in each section of the board. No outflanking allowed. BOth
    sides have the Objective secured rule. Whenever an objective is taken
    and held until the end of the turn it counts as secured. THe unit may
    then move off the objective yet the player still keeps the objective.


    Orks:


    Blitzkrieg- (not that good for mech gaurd, but mech eldar would like
    it) BOth sides start with entire army except fast attack in reserves.
    Any vehicles with the fast rule may enter the board on first turn on a
    4+


    Waaaagh!- The ork player may continue his waaagh for more than one
    turn. However after the first time the ork player may not claim any
    cover saves at all. LoS rules still apply


    Cut N run- Orks get Hit and run, Enemy gets stubborn I believe


    Tau:


    Vertical thingy- All tau skimmers may enter play from the enemies table edge.


    General Missions:


    Linebreaker- Baneblade player wins if the total sum of primary weapons
    and ordnance leaving the other table edge exceeds 7... Cant remember
    exactly..


    Further to the Clash of Heroes Special Mission:


    - Should be special characters where possible, but if not used, a HQ or Monstrous Creature can be fielded instead.


    - Nominated characters can only be killed by the opposing character. I think they can't be harmed at all by any other models in fact. Should a character be killed, they lose the game automatically.


    - The sole aim of the mission is to cause maximum carnage with your
    character. At the end of the game, each side counts up how many points
    of enemy casualties caused by its character, and subtracts the points
    cost of that character from the total. Winner is the one with highest
    final total.

    Bei Tabletopspielern ist es wie mit Hundebesitzern: Jeder glaubt es am besten zu wissen ^^

    Einmal editiert, zuletzt von Mäxico ()

  • Und noch ein bisschen mehr von Warseer:




    Tyranids

    • First Contact


      - Table is divided into six equal squares. All Tyranid units start in
      reserve and come in on a table edge determined by a D6 (corresponding
      to each square).


      - All non-vehicle units are scoring(?).

    • Wave Assault


      - Tyranid player divides his army into three waves. Enemy sets up in the centre of one table edge.


      - One wave comes in per turn from any of the three remaining table edges. May not come in on one used by a previous wave.

    • Infestation


      - All area terrain counts as dangerous terrain.


      - All Tyranid models gain Stealth, while the enemy gains Preferred Enemy.


    Universal Special Missions

    • Kill Team


      - 200 points max.


      - Special FOC: 0-1 Elite, 0-2 Troops, 0-1 Fast Attack.


      - All models act independently.


      - You may select three models in your army to designate as specialists,
      to give any USR from the book. None may be given the same rule.

    • Linebreaker


      - One side fields a normal 1500 pt army, the other... 3 Baneblades.


      >>> -
      Baneblade player must get his tanks through the opposing player's line
      and off the table in order to take out a shield generator-type
      installation.


      >>> -
      Baneblade player wins if a D6 roll plus the number of functioning
      primary and ordnance weapons leaving the other table edge, equals 7 or
      more.

    • Clash of Heroes


      >>> -
      Both sides take a named HQ character (can use an unnamed independent
      character or a Monstrous Creature if no named character is available)
      and up to 4 Elites among the various FOC choices.


      - Nominated characters can only be killed by the opposing character >>> but other models can reduce them down to their last wound. <<< Should a character be killed, they lose the game automatically.


      >>> -
      The sole aim of the mission is to cause maximum carnage with your
      character. At the end of the game, each side counts up the points of
      enemy casualties caused by its character, and subtracts that
      character's own points cost from the total. Winner is the one with
      highest final total.

    Bei Tabletopspielern ist es wie mit Hundebesitzern: Jeder glaubt es am besten zu wissen ^^

  • Ich habe heute den ehrwürdigen cybot der space marines zusammen gebaut. wirklich extrem geiles teil


    man kann den cybot mit verschiedenen sargophagus spielen oder ihn weglassen dann hängt da ein space marine drinn


    die angst einiger das striften der schlachten auf den cybot sind ist unbegründet. liegen genug bits bei um diese zu verdecken.


    auch die waffenauswahl, exelent.


    kann nur jedem spieler den kauf ans herz legen.


    auch die gargbot bzw. toll was gw da gemacht hat :2up: :2up:

  • hab heute bei gw einem mitarbeiter zugeguckt beim zusammenbauen des ehrwürdigen cybots. einfach genial und ehrwürdig das teil. ich freu mich schon auf den 6 März

    [align=center][align=center][align=left]"We are loyal warriors that's the oath we gave to protect the emperor even to a violent grave"
    [font='Georgia, Times New Roman, Times, serif'][size=12][b]

  • Da bist du nicht der einzige. Vielleicht ist da ja viel mehr, als man da liest. Ist ja alles aus dem Kopf geschrieben. Aber bisher klingt das alles sehr nach...Minimalaufwand. Ich bin zwiegespalten. Einerseits waren die Missionen in den Codizes immer cool, andererseits sieht das eher nach "Fügen wir 1 oder 2 Sonderregeln dazu, rühren das ganze um, fertig!" aus. Die alten Codex-Missionen waren ja teilweise extrem anders. Der Vorteil ist natürlich, das man die Missionen gleich in einem Buch hat und nicht alle Codizes braucht, womit diese Vielfalt wieder ein Revival erlebt. Ich lass mich überraschen, ich würde mir mehr signifikante Unterschiede wünschen.
    Und Inquisitions-Missionen!
    Ordo Malleus - Das Ritual
    Ordo Haereticus - Zerschmettert die Hexe!
    Ordo Xenos - Außerirdische Korruption
    Grey Knights - Dämonische Verseuchung
    Sororitas - Heiliger Krieg
    Deathwatch - Säuberung


    So als spontane Ideen.

    It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die.


    [size=12]

  • mich interessiert nur der cybot als modell.


    für die impse ist es echt scheiße gelaufen.


    und für die orks: erschwinglich aber ich find die nicht so doll

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