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Scarab Conga Lines
(...) This next one is more about a unit special rule intersecting with some interesting player behavior. The rule in question comes from the Canoptek Spyder's Scarab Hive rule:
So, the issue here is that Spyders come in units of up to 3, and their Scarab Hive rule activates at the "start of the Movement phase". So we are seeing players with maxed units of these, conga-lining the free scarabs (up to 9 a turn) at 2" intervals in lines stretching up to 32" (18" of gaps plus 14" of bases) from the edge of existing Scarab units to give them all kinds of first turn charge abilities, and other ways of reaching otherwise inaccessible targets and areas of the board. This gives such a unit the ability to charge ANYWHERE on a 4x6 table that is not physically surrounded by other friendly models. This will often happen before the opposing player has even taken his first turn.
Combined with the open Entropic Strike Timing question and the ability to multi-charge into several units, you can see how this can get out of hand quickly. So once again, a bit of FAQ retweaking may be needed here. Did Ward intend for this conga-lining to be the result? Did he perhaps mean that the new Scarab bases had to be placed within coherency with existing scarab bases that were present at the start of the turn? Matt?
How Many Scarabs?
This brings us to the final piece of the puzzle. Matt, what is the maximum size of a unit of Scarabs that is being added to via the Spyder's Scarab Hive rule? The Scarab Hive rule states:
So is the maximum unit size: a) Infinite, or b) The maximum unit size you can purchase in the army list (10)?
Bis zur Klärung dieser Frage werden wir aber wohl noch auf das FAQ warten müssen.