Wir sind über den Stand der reinen Gerüchte hinaus, es gibt konkrete Leaks aus dem Codex, weshalb ich mir mal erlaube, direkt im CSM-Bereich einen eigenen Thread für die Death Guard zu eröffnen.
Los geht's mit einigen neuen EInheiten:
Zitat von TheMelancholic via B&CAlles anzeigen
Foul Blightspawn:
- An elite character choice (we get a lot of these)
- Pretty solid profile. WS/BS 3+ 4W T5 Ld8 Disgustingly Resilient e.c.t.
- Gets a random strength (2d6) plague weapon flamer with good -3AP and 3 damage
- Has a debuff to enemy units charging friendlies within 7", taking away their charge priority and or any rules that give them attack priority (e.g. quicksilver swiftness/flawless execution). This means units that charge within 7" of this guy have to be activated by your opponent rather than going first by default. Probably his most useful trait.
- Once per game he can throw a Blight-Grenade at Grenade 2d6 instead of Grenade d6 or he can allow a friendly Death Guard character within 3" to throw the a Blight Grenade (or Hyper-Blight Grenade) at 2d6 instead.
- You are taking this guy for his charge debuff I feel...his randumb strength flamer could be good (average strength 7 is okay) but I don't like the unreliability of such things. Still, not the worst choice. Has some synergy with the guy below.
Biologus Putrifier:
- An elite character choice
- Same profile as above
- Comes with an injector pistol which has 3" range, strength 4 -1AP Damage D6 (1 against vehicles). Meh.
- Has Hyper-Blight Grenades which are Strength 4 and damage 2. He also gives these to all Death Guard units within 3" of him (provided they had Blight Grenades already).
- Can explode like a vechile on death to deal one mortal wound to all non-Nurgle units around him.
- Yeah...he's okay. Synergies well with Blight Bombardment (which allows everyone in a unit to throw grenades simultaneously). Perhaps serves best with an assault team but I can't really see his place in the army.
Plague Surgeon:
- Another elite character choice
- Has a bale sword (power sword with plague weapon)
- Gives all Death Guard units within 3" re-rolls of 1 for disgustingly resilient (win!)
- He himself gets +1 to hit and to wound when targeting enemies with the ADEPTUS ASTARTES keywords during the fight phase.
- I can see him being taken just for the DR re-rolls. A solid addition, probably being one of the better elite slot characters.
Tallyman:
- Yet another elite character choice
- Comes stock with a Plasma Pistol apparently
- Gives all Death Guard within 7" re-rolls to hit during the fight phase.
- Whenever you use a stratagem, roll a 2d6. If you get a 7 (and only a seven) the Tallyman will refund all the CP you used. Fluffy, but don't bank on it.
- Decidedly okay. Could be good in a melee orientated army with loads of Poxwalkers and CC plague marines.
Deathshroud:
- Come in units of three with an option for three more
- Everyone has plague reapers
- 75(!) points per guy
- 3 attacks each (4 on champion), T5 with two wounds apiece.
- Cataphractii armour
- Everyone gets Plague weapon hand flamers
- All DEATH GUARD characters within 7" of the Deathshroud (excluding Morty) get +1 to their attacks.
- If a DEATH GUARD character within 3" would be hit by an attack, on a 2+ these guys can take it instead. This can be used on Morty.
- Melee monsters, but also able to help Morty survive turn one shooting. Solid...but expensive, and I feel they will be too easy to kite.
Blightlord Terminators:
- Come in a unit of five
- 38 points per model (not including wargear...but still much cheaper than Deathshroud)
- Can take special weapons (Blight Launchers e.c.t.) but limited to one in five (I think)
- Can be kitted for melee too, with options for Baleswords (Plague Power Swords), Maces of Contagion, Bubotic Axes, Flails...e.c.t.
- I think these guys will be better than Deathshrouds. Cheaper, can bring melee pain and have decent ranged options too.
Foetid Bloat Drone:
- Can swap plaguespitters for fleshmowers or Heavy Blight Launchers
- Fleshmower is strength +2, -2AP, 2 Damage Plague Weapon. Every time a Plague Drone attacks with this weapon, it can make 6(!!) additional attacks with it.
- They annoying skipped over the heavy blight launcher but ho-hum...
Blight-Hauler:
- 10" Move. WS/BS 4+. T7/W8 with no degrading profile.
- 5++ with DR
- No penalty to moving a shooting heavy weapons.
- Adds one to hit rolls if there are 3 or more in the unit (so apparently these guys can be taken in squadrons)
- -1 to hit him in fight phase
- DEATH GUARD INFANTRY entirely within 7" get the benefit of cover. Lolwhut...that's pretty strong honestly.
- Comes with a Multi-Melta, Missile Launcher
- Has a Bilespurt weapon, range 12" assault d3 strength six -1AP 1 damage plague weapon
- Is -2AP 1 Damage Plague Weapon in melee (base strength 6)
- I dig him honestly. Lots of shootiness on a cheap little body, which also buffs your guys. Take him...hell, take three.
Plague Burst Crawler:
- 12 wounds, Toughness 8 and 3+ save
- Comes with a Plague Mortar and two Plaguespitters
- Plaguespitters can be swapped for Entropy Cannons which are 36" heavy one, strength 8, Ap-4 damage d6 (so crummy lascannons).
- Mortar is 12-48" (it has a minimum range). Heavy d6, strength 8 -2AP damage d3. Can fire indirectly and is a plague weapon.
- Okay shooting on a 150 point platform. Pretty cost efficient and tough.