• Das mit dem Knight find ich super, war aber mMn auch zu erwarten, der Riptide ist ja auch kein Fahrzeug soweit ich weiß.
    Und iwie find ich das schade, hätts cool gefunden wenn der Sniper so eine Eliteauswahl geworden wäre ala Marbo oder die Assassinen im Alten GK Dex, also 1 Mann Einheit


    Lg Warpsprunggenerator

  • Das Modell von dem SNiper gefällt mir nicht, ist irgendwie ziemlich 08/15 eben nur auf dieser Ruine stehend, viel zu "poserisch". Das hätte ich mir verstohlener gewünscht.. Da hätte man sehr viel mehr draus machen können imo.

    << 40k-FW Vassalliga Champion Season I >>
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  • Dage: Modell oder sogar Hintergrund ist doch voll egal bei einem kleinen Einzelmodell (ich hatte
    schon seid dem letzten Dex einen weiblichen Ranger-Char), Hauptsache die Regeln passen! :P


    Nur Schade dass es der Shining Spears Phoenixkönig nicht
    geschafft hat; Val Dragho wird zur letzten Schlacht erwachen. :whistling:

    _______________________________________________________
    "Show them that we are their living nightmare,
    show them that there can be something far more
    cruel and fearsome than their pity Chaos Gods."

    ~Chaplain Kolthren of the Brass Beholders Chapter~

  • hab grad die Listenpreise von meinem Händler des Vertrauens bekommen


    Tau - Blood Angels - Chaos Space Marines



    FlakkaDakka

    only porn is more porn

  • Cool, danke für die Info. Das geht soweit ja noch...hatte schon mit etwas höheren Preisen gerechnet und befürchtet.

    Si vis pacem para bellum!
    Bastelherausforderung II, IV, V und XI bestanden

  • Also bekommt man nur fünf statt zehn Asuryans Jäger für nur vier Euro weniger. Finde ich doch ein wenig frech.
    Aber wird die Phantomwache (also die Phantomdroiden, oder nicht?) tatsächlich billiger. Nicht mehr fünf Stück für 52 € aus Finecast, sondern 40 € und aus Plastik?

    When life gives you lemons...Blood for the blood god!
    Chaos, panic, disaster - My work here is done.
    Give a man a match and he will be warm for a moment, but set a man on fire, and he will be warm for the rest of his life.

    Mitglied des Konzils der Hounds of Caleda - Ältester des achten Klans - Söhne des Bären
    Mein Tau Dal'yth Armeeaufbau


    Bisheriger Nickname: Psycoman

  • Jap, 40€ und aus Plastik und mehr Möglichkeiten (Waffen-Optionen). Das ist ok, oder?^^


    Ob die AJ's auch wirklich AJ's bleiben Frage ich mich gerade. Rächer? Wurde das jetzt nur richtig übersetzt oder ändert sich da auch was? Ansonsten ist die Box, wie hier schon mehrfach geschrieben, frech. Und einige werden sich wohl noch ne alte Box AJ's gegönnt haben...oder zwei ;)


    MfG Elysiel

  • ist das denn ein altes kit? also alte miniaturen? Weil auf die neuen würd ich quasi nicht verzichten wollen das die neuen plastikkits mich bisher immer sehr begeistert haben

    Tau - Blood Angels - Chaos Space Marines



    FlakkaDakka

    only porn is more porn

  • LEEEEUUUUUTEEEE!!!! Ihr fangt schon wieder an! Hier sollen GERÜCHTE rein. Nicht die Diskussion. Bitte beachtet das.

    32371-7ce43923.jpg
    "God-Emperor? Calling him a god is what started this mess in the first place..."
    Bjorn the Fell-Handed

    Calculon zu GWs Releasepolitik: Je schneller das Karussel fährt, desto besser kann man Kotzen :D

  • Bols/Warseer/ Dakkadakka:


    "


    eldar warlord traits:


    1. one use only. in the own shooting or assault phase, the warlord and all allies within 12" reroll failed to wound rolls of 1.


    2. one use only. in the enemys shooting phase. the warlord and all allies within 12" gain the stealth usr.


    3. the warlord and his unit add +1 to their run movement (so d6 + 1)


    4. the warlord rerolls failed saves of 1.


    5. the warlord got the split fire usr


    6. allied eldar units deepstriking within 6" around the warlord dont scatter.




    exarch abilites. some are USR some are codex specific:




    fear, monsterhunter, night vision, feel no pain, hit & run.




    sniper vision : the exarch has precision shots on a 5+




    iron resolve: the exarch has +1 LD




    disarm: in a challenge before striking blows, the exarch player and the
    enemy both roll a d6. if the exarch player rolls equal or higher than
    the enemy the enemys weapon counts as a normal close combat weapon
    instead.


    if the WS of the exarch is higher than the enemy, you add +1 to your D6 roll.




    fire hail (may be spelled wrong i translate here): the exarch may fire
    his weapon 1 more time than normal. has no use on flamers.




    assassin: in a challenge, the exarch and his enemy both roll a D6. if
    equal or higher the exarch may reroll failed to wound rolls. if the
    initiative of the exarch is higher than the opponents, he adds +1 to his
    roll.




    shield of grace: in a challenge, instead of attacking the exarch has a 3+ invulnerable save.




    battle luck : 4+ invul for the exarch




    crushing blow : +1 S for the exarch.




    whats interessting is : the avatar can get exarch powers. so pretty fun




    army special rules :




    old nemesis : hatred (daemons of slaanesh and enemys with the mark of
    slaanesh) also they have -1 on their LD when doing fear tests against
    daemons of slaanesh and enemys with the mark of slaanesh




    battletrance: the unit may run and shoot or shoot and run. you have to
    run& shoot or shoot& run with each unit before you can move the
    next unit. models cannot run & shoot or shoot & run with heavy
    weapons unless they got the relentless special rule.




    vehicle equipment:




    mindbreaker: every enemy and friendly unit within 12" has to reroll passed lmorale and pinning tests.




    ghostpath matrix: the vehicle gets the move through cover USR




    holofield: the vehicle grants +1 on its cover save if it has moved.




    forcefield : 5+ invul




    crystal targeting matrix: one use only. the vehicle (except walkers) can
    fire a weapon at full BS even if it has moved with cruising speed.




    soulstones: the vehicle ignores crew shaken on 2+ and crew stunned on 4+




    serpent shield: as long as the shield is active, every penetrating hit
    on the front and side armor of a vehicle is a glance on a d6 roll of 2+


    the shield may be deactivated to grant a following shooting attack :


    60" s 7 ap - assault d6+1, ignores cover, pinning.




    star engine: a vehicle that is no walker can move 24" with cruising speed. a walker runs +3"




    vector engine: as long as the vehicle isnt immobilized, the vehicle can turn after shooting.





    Can't say about the Guardians, haven't looked at them really, sorry




    I can tell you their Shuriken catapults are still 12", although with the
    new Bladestorm rule(rolls of 6 to wound always wound at AP 2, no effect
    on vehicles)




    No squadrons in Heavy support(of course for Support batteries and War Walkers )




    Wraithlord and Wraithknight are both HS.




    Monofilament rule is as follows:




    All units shot with I of 3 or less(or no I value) are shot with S+1 ,
    base strength is still 6. All to wound rolls of 6 are treated with AP 1.





    Wraithguard:




    Old gun is S10 AP2 now, pretty sure still 12", D-Scythes are S4 AP 2 Flamer, 6 to wound causes ID as before




    Heavy D-Scythe of the Flyer is 18" small blast template




    Guardians:




    90 pts for 10, storm guardians the same




    DA:




    5 for 65 pts.




    FOC:




    As I saw beyond Spirit Seer making Wraith Guard troops nothing, no Phoenix Kings making some Aspect units scoring




    On the matter of Phoenix kings, I believe someone said they lost EW,
    this is not true, they stil have it, and they all look pretty cool(for
    example Asurmen gets to pick D3 Warlord traits)




    HQ:




    Farseers start at ML 3 fo 100 pts with included Ghost helm(changed so
    that you can ignore Perils for expanding a Warp charge), ROW are gone,
    give a once per game 2+ DtW, another set of runes lets you reroll a
    Psychic test once per game




    Warlocks are ML 1 psykers and can still go on jetbikes.




    Absolutionis wrote:


    From the rule snippets, it looks like Warp Spiders are Jet Pack Infantry
    and not Jump Jet Infantry as before. I guess this makes them slower...






    I believe they are able to jump farther with their Jetpack now at least,
    it's 6"+2D6" now, I believe with the old rule was only 2D6?




    Autarchs can take different aspect Wargear, yes.




    Banshees:




    Still only AP 3, Banshee masks have changed, they reduce I by 5 now, to a
    minimum of 1(not sure if this was permanent or only first turn of
    charging)




    Psychic powers:




    The Warlock powers are very good, if you take a lot of them and you roll well you will make everyone cry:




    - give/take Shrouding


    - improve armor save of a friendly unit by 1, decrease the save of an enemy unit by 1


    - give +/- 1 to WS/I


    - give +/- 1 to S


    - primaris is Doom


    - run extra distance/enemy unit can't run




    the other one I can't think of right now




    Spirit seer:




    If I remember correctly they had basically the same gear as Farseers




    Miscalleaneous:




    Scatter lasers have a rule that lets you shoot them first, if you hit all other weapons on the model are treated as twin-linked




    Warwalkers now have a 5+ invul, but are treated as open vehicles




    Fire prism has a (at least I believe so) new shot profile, a 60" S9 lance, Heavy 1




    Eldar BS is now 4 across the board




    Disarm Exarch power:




    You roll against your opponent and get +1 if your WS is higher. If you
    roll higher than your opponent you get to chose a CC weapon he has and
    he cannot use it this turn and is treated as attacking with a normal CC.
    This does not work against opponents with no weapons like a Trygon for
    example. This Exarch ability is for a Banshee exarch(Jain Zar has it too
    of course), autarch, and maybe the Avatar too, as he can get some
    Exarch skills.




    Speaking of the Avatar, he nowhas one W more, is WS/BS 10, I believe his
    Ini got up to 10 now(if it wasn't before) but only a Daemon now, so
    only 5++, but maybe he could get the Exarch skill that gives you a 4++.
    His CC attacks are AP 1 and they expanded his immunity to fire to Soul
    Blaze and Pyromancy Psychic powers.




    Illic Nightspears rules lets you infiltrate without range restrictions,
    no matter which unit he's with, so you could join him to a unit of
    Flamer Wraiths and have a nice little barbeque




    Warlocks have restrictions which unit they can join, but I believe it was only Wraith units.




    Wraithlord is still T8, S has gone down to 8 though, his sword is now S+1, Master crafted


    "

    Bei Tabletopspielern ist es wie mit Hundebesitzern: Jeder glaubt es am besten zu wissen ^^