Ist wohl schon kein Gerücht mehr aber trotzdem wollte ich den link teilen.
http://i.imgur.com/18cHzt6.jpg
http://www.belloflostsouls.net…st-dark-eldar-models.html
Dark Eldar
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Hier kann man das "Cover" sehen:
http://natfka.blogspot.de/2014…codex-cover-revealed.html -
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Entweder ne neue Succubus oder nen interessanter Umbau ?
http://4.bp.blogspot.com/-naZr…_476019687318236910_n.jpgund der neue Archont ?
http://3.bp.blogspot.com/-VFQY…s1600/20140922_230127.jpg -
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Hab nochmal nen schönes Bild von der Succubus Gefunden
und etwas übers spezielle Kontigent: 1 HQ 2 Standart 1 Sturm sind pflicht und bis zu 6 Sturm sind möglich
und angeblich wechselt der Sichelflügel-Jäger in die Sturmauswahl
Quelle:
Waaaghgaming
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kann es sein, das du irgendwie was mit den links nicht so hinbekommen hast?
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So Fehler beseitigt xD das ist irgendwie blöd, dann habe ich meiner Freundin vorhin wahrscheinlich denn Succubus anstelle des Videos geschickt
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da sich an den regeln net viel geändert haben wird...sicherlich immernoch nicht spielbar schade eigtl...liegt aber wohl eher an der edition, die den beschuss zu sehr in den fokus gerückt hat und den NK mehr oder minder einfach mal vernachlässigt...
ich ahne schlimmes für den necron codex der mal kommen wird...
edith: was macht stealth nochmal?
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Also laut dem was ich noch so gefunden habe können Barke und Viper schocken und ein Gegenstand der sich Webway Portal nennt sorgt dafür das Schocktruppen nicht abweichen
kostet 35punkte und ausrüst bar auf Archon, Succubus und Heamonculus -
Vieles ist ja mittlerweile bekannt, wurde hier aber noch nicht gepostet:
Zitat
- Huskblades are ap3, cheaper, not a relic
- Racks now work on all Splinter weapons
- Wych weapons nerfed. Hydras confer Shred, Razors reroll To Hit, Shardnet/Impaler reroll 1s on To Hit and To Wound
- Stun Claw is +1S, ap6, confers ID in challenge
- Shadow Field is more expensive
- Incubi are still ap2
- Torment Gren. Launchers can now be fired, 24", blast, s1, unit hit tests Ld, takes a wound for each point it failed, no armor or cover saves, doesnt work against ATSKNF*
- Night Shield confers Stealth
- Hex Rifle inflicts ID on Precision Hits*
- Soul Trap gives +1s for each usnaved wound inflicted in a challenge
- Reavers no longer attack while moving, now bladevanes are improved HoW. Caltrops inflict D6 rending HoWs, Gravs inflict Concussive
- Spirit Probe now improves FnP of all Deldar in 6" by 1 to a max od 4+
- Phantasm works like TGL, shorter range
- Ossefactor is assault 1, fleshbane, ap2. If something is killed then the victims unit get d6 hits with s equal to t of the victim, ap-, ignores cover
- Liquifier is now s3*
- Implosion Msls are s6 ap2 blast
- Chain Flails now only give Shred
- Talos has 3 attacks, same as Cronos
- Borh Haemy and Archon improve PfP, they let a unit add a 1 to the turn number for PrP, this stacks
- Warlord traits are ultra****ty, one gives the warlord +1 ws...
- Artefacts look average too, there is the old Djinn blade which works almost the same, a helmet that gives adamantium will in 12" and perils on any double, a terrible pistol, an ghostplate that gives -2 Ld in 6" and Fear, also one of the items does not work against atsknf. There is also Animus Vitae which is a one use, assault 1, s4 ap2, 8" that if a unsaved wound is inflicted lets all Deldar add 1 to the turn number for PfP effects until the end of the game
- it says that Dodge now works against any wounds inflicted in fight sub phase, I am nit sure if overwatch counts or not
- bomber is 10 av on all sides
- it looks like Venom Blade can only be taken by the Acothyst now*
- no flickerfields for anything other than venoms
- sails let a vehicle flat out 24"
- lances on infantry are a bit cheaper>Wyches invulnerable saves says it works against all wounds in the Fight Sub Phase.
>Combat Drugs work very much the same as before with no FNP option. They are still random and give a +1 to attacks, strength, initiative, toughness, weapon skill, or leadership.>Warlord Traits
Dark Eldar within 12" have Fear
Can re-roll the dice for seize the initiative, for night fight, and reserves
Warlord gets Rage
Warlord gets Hatred
Warlord gets +1WS
Dark Eldar within 12" have Fearless>Court of the Archon is now 1-12 models chosen in any combination from the four types (So can have 12 Sslyths if you want etc, this same exact method is applied to the Beastmasters where you now dont even need to take Beastmasters if you wanted to), Lhamean 10pts, Ur-ghul 15pts, Medusae 25pts and Sslyth 25pts, can take a Venom or Raider. Stats wise they look the same as before, some equipment changed though. The Lhamean now has a Shaimeshi blade, 2+ Poison with a to wound roll of 6 causing instant death (there's quite a few weapons with this rule). The Medusae's Eyeburst changed to a S4 AP3 Template.
>Hellions are fast attack, no way to change, same for Wracks (Elites) the only two squads that change their role are the Kabalite Warriors when they upgrade (3pts per model) to Trueborn and the Wyches upgrading to Bloodbrides (3pts per model), they both are then considered Elites.
>The Succubus has a new weapon exclusive to her, the Archite Glaive which can be used one or two handed, One handed is S: User AP3 melee while the other is +1S, AP2 and two handed.
>Dark Scythes are 24" S8 AP2 Heavy 1, Blast, Lance
>Archons, Succubi, and Haemonculii can all take a Webway Portal
>Raiders, Venoms and Ravagers now have Deep Strike
>Wyches can take three special melee weapons if the unit is at least 10 models.
>Lelith and Drazhar have Rampage.
>No Lord of War, no Vect
>Real Space Raider Detachment: 1 HQ 2 Troops 1 Fast Attack are compulsory, but you can take up to 6 Fast Attack in one detachment.
>Gives a cover save of a 5+ to Troops in the first round and any round with Nightfight. Non-troops get a 6+
>Razorwing Jetfighter is now Fast Attack
>New Voidraven bomb is S9 AP2 Lance Large blast
>Webway Portal is an item that gives the carrier and unit Deep Strike without scatter.
>Talos/Cronos in units of 1-3, T7 3W points near a Wraithlord. Both have FNP. Talos has a new weapon option, 24" S5 AP2 Small blast.
>Cronos is cheaper, has AP3 and buffs for friendly units
>Beast packs have changed - minimum 12 models (of whatever type); Chimeras have the Daemon special rule. Razorwing Flocks only have 3A. Clawed Fiend is cheaper.
>Splinter Cannon is, 4/6 Salvo. Shredder does not have Mono-filament, but does have Shred.
>As for the Mandrakes, they lost the 5++, but got Shrouded and Stealth. They also start automatically with Baleblast and the only change to it is instead of pinning it has got Soul Blaze.
>Clonefield is a 4++ save. Shadow field the same as before.
>Power from Pain gives a set bonus depending upon what round it is, with no other requirements. The bonuses stack, so by the end of the game, your units really have a lot of bonuses.
>1. None,
>2. FNP 6+
>3. FNP 5+
>4. Furious Charge
>5. Fearless
>6. Rage>Someone has a Power Lance (I can see it's profile in the summary) in the codex, but I have no specific unit pages so unsure. However, the most logical choice are Scourges, who have a polearm model option for the Solarite
>Cronos weapons stayed the same, they lost their additional support effects though, because Cronos now has a passive aura around itself (described in my prev. post). This is my conjecture but I think Talos and Cronos can be mixed in the same unit for a nice effect of 2 Taloi and a Cronos, with 4+ FnP on all of them
>Baleblast now indeed has Soul Blaze instead of Pinning. Mandrakes also lost their 5++, which means the leak about them having Stealth and Shrouded instead is almost certainly true
>I correct myself - Archon only boosts Power from Pain turn number when fielded in the new Dark Eldar detachment which also grants 5+ cover save for Troops and 6+ cover save for everything else on the first turn
>Shock Prow now gives AV14 when ramming
>Chain Snares now let a vehicle Tank Shock but not Ram
>Splinter Cannons are Salvo 4/6 and got more expensive
>Someone in the codex has a Crucible of Malediction (most likely Haemonculi) - once per game, all Psyker units (Brotherhoods included) within 3D6" suffer a S6 hit with no saves of any kind allowed
>Artefacts:
Animus Vitae - already described this in my other post
Archangel of Pain - once per game, all units within 9" test LD with a -2 penalty, then take a wound with no cover/armor saves for each point they failed. Doesn't work against units with ATSKNF
Armor of Misery - a Ghostplate with Fear and -2 LD penalty to all enemy units within 6"
Djin Blade - AP3, +2 Attacks, after all attacks roll D6, on 1 the bearer suffers a wound with no saves
Helm of Spite - Adamantium Will for all friendly units within 12", Psykers within 12" suffer Perils on any double.
Parasite's Kiss - Pistol, Poison 2+, Master-crafted, after inflicting an unsaved wound, the bearer restores a single wound.
>I am now almost sure that Venom Blade can be taken on the Acothyst only. There are two different weapons table for Coven and non-Coven units. Coven units get VB, ECW, Scissorhand, Flesh Gauntlet, Mindphase, and Agoniser. Out of these, VB and ECW can only be taken on the Acothyst. Non-Coven units get Power Sword (no option for other types) and Agoniser, that's it. So I Imagine the old VBs of all the kits will now be Power Swords. Also, Haemonculi can no longer take Power Weapons (unless it's specified directly in his profile, I haven't seen it)
>Agoniser is now Poison 4+, still AP3, same cost
>Scissorhand is Poison 4+, Rending
>ECW is Poison 5+ (sic), AP3, Concussive and is also the most expensive of all Coven weapons
>Flesh Gauntlet is Poison 4+, ID on a to hit roll of 6
>PGL does NOT confer grenades anymore - I have not seen the Incubi profile page, so cannot say if they've gained grenades or not
>Both PGL and TGL do not work against ATSKNF
>Monoscythe, Shatterfield and Necrotoxin missiles haven't changed
>There are no new ranged weapons other than Ossefactor and Dark Scythe (24", S8, AP2, blast, only on Voidraven Bomber), that info about AP2 blast for Talos also seems incorrect, I think someone confused Stinger Pod for it (which hasn't changed)
>Reaver save is still 5+, all HoW attacks are Rending, base is 1 S4 hit, Caltrops D6 S6, Grav is 1 S4 Concussive
>Significant stat changes for Beasts: Khymeras are now S4 and T4 (majority T4 for a Khymera pack!), Rzorwing Flocks are now WS2, A4, W3, Clawed Fiend is now WS3, W3
Punktkosten habe ich rausgenommen, Quelle: http://www.lounge.belloflostso…k-Eldar-Rumor-Roundup</a>