Moinsen,
@konderking hat mich darauf aufmerksam gemacht:
https://www.warhammer-communit…_The_Rules_v1.2_Nov16.pdf
Hab noch nicht alles durch, wollte jedoch die Nachricht verbreiten.;)
Bisher interessant:
Page 27
– The Psychic Phase, Witchfire
Add the following sentence after the fourth sentence of
the first paragraph:
‘However, some witchfire powers do not have a weapon profile (such as the Telepathy power, Psychic Shriek); where this is the case, no To Hit roll is required – the attack hits automatically.
-> Schreit die FMK aus dem Himmel und unsichtbare Einheiten vom Feld!^^
Q: Do plasma cannons and other Gets Hot Blast weapons benefit from rules that allow them to re-roll To Hit rolls of 1? For example, a Clan Raukaan character wearing the Tempered Helm nominates a unit of friendly Devastators to re-roll To Hit rolls of 1 in this Shooting phase. These Devastators are all equipped with plasma cannons. Do they get to re-roll the Gets Hot roll if it comes up as 1?
A: Yes
-> Interessant, macht IH Plasmakanonenschützen (mit Helm) und Plasma-Kalvalierer der Kataphron Destroyer interessanter.
Q: If you make a disordered charge against a vehicle and a non-vehicle unit, which close combat rules count for things like Sweeping Advances, Pile-ins or Consolidation moves?
A: Those that apply to the primary target of the charge.
->Wichtig zu beachten.
Q: Are units that are Falling Back allowed to Overwatch if a charge is declared against them?
A: Yes.
-> Interessant, dachte nein.
Q: Does vertical movement count towards the maximum movement distance on jump pack and jet pack moves?
A: Yes, but not in the same way as for Infantry – the important distance is between the base at the starting position and ending position of the model, i.e. any intervening models or terrain will not add to the movement distance.
->Macht das Wegspringen mit Spinnen und Tau nicht mehr ganz so einfach.
So, ich les dann mal weiter.^^
mfg
Zerzano