Kill Team kommt zurück

  • Die Bilder sind doch allemal vielversprechend. Bin gespannt, was da kommt.

    Si vis pacem para bellum!
    Bastelherausforderung II, IV, V und XI bestanden

  • Ich bin ebenfalls sehr gespannt darauf. Wenn die Box hält was das Video verspricht, allein wegen dem Gelände schon fast ein "must buy".
    Auch wenn ich mir vor ein paar Wochen erst das SW:A Buch zugelegt habe :rolleyes:

  • Sehr interessant. Das neue Gelände gefällt mir sehr gut. Diese hohen gotischen Fenster haben einfach Stil.
    Bin auf die neuen Regeln gespannt. Es steht ja explizit da, das es nicht die aktuellen 40k Regeln verwendet. Für mich ein wichtiger Faktor, damit das Spiel ein guter Skirmisher wird.


    Wird wohl auch verschiedene Spielmatten dazu geben, jedenfalls sehe ich auf dem Video 4 Spielmatten, welche ich so noch nicht kenne.


    MfG
    Thorgas


    €dit: Bei 0:52 ein (glaube) 9-seitiger Würfel!


    €dit 2: Ich vermute mal was:
    Es wird 4 Versionen der Box geben. Wie man auf dem Video sieht, hat jede Matte ein anderes Gelände und andere Teams.

  • Ich werde das hier einfach mal posten



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  • Ich habe den Beitrag mal aus der GW fanworld rüber kopiert.


    Ein User auf Reddit hat sich die mühe gemacht die sichtbaren Regeln vom Video zu entziffern:


    SPECIALISTS
    Each kill team is led by a hard-bitten warrior – a veteran of countelss conflicts trusted with command of a vital mission. They are supported by specialists – fighters hand-picked for the mission that are a cut above the rest in their bravery, tenacity or skill.


    CHOOSING SPECIALISTS
    Experienced warriors are represented in Kill Team with rules for specialists, which reward you for taking specialists on missions by giving you access to their special abilities and Tactics.
    Each model’s datasheet tells you which specialisms can be taken by that model. When you add a model to your command roster, you can choose one specialism for it from those listed on its datasheet. When you choose a specialism for a model, note that down on its datacard. You cannot change it later.
    Some models can have the Leader specialism. You must include one model with this specialism in your kill team, and this model is your kill team’s Leader.
    For a Battle-forged kill team, you can include up to three other models with specialisms, aside from your Leader. Each model’s specialism must be unique – you cannot have two models with the same specialism in your kill team. Note that you may have more than one of any kind of specialist (including Leaders) on your command roster.


    ABILITIES
    Each specialist has one or more abilities, depending on how experienced they are. These abilities are set out in an ‘ability tree’ on that specialist’s page. A specialist starts at Level 1, and has the ability shown in the band for that level. In a campaign, specialists gain experience and can advance up to Level 4 (see page 204).
    When a specialist advances to Level 2, choose one of the abilities shown in the Level 2 band and make a note of this on their datacard. Be sure to choose carefully, as this will have a bearing on which ability you can choose at Level 3. The specialist gains this ability in addition to the ability gained at Level 1.
    When a specialist advances to Level 3, choose one of the abilities shown in the Level 3 band that are connected to the ability you chose at Level 2 and make a note of it on the model’s datacard as above – note that you cannot choose abilities connected to the other Level 2 ability.
    When a specialist advances to Level 4, you can choose any ability from the ability tree that you have not already chosen for them. They gain this ability in addition to those they already have – make a note of this on their datacard. A specialist cannot advance beyond Level 4.


    SNIPER LEVEL 1
    Marksman: You can re-roll hit rolls of 1 for the model when it makes a shooting attack.


    LEVEL 2
    Ammunition: You can re-roll wound rolls of 1 this model when it makes a shooting attack.
    OR
    Sharpshooter: If this model is Readied, add 1 to hit rolls when it makes a shooting attack.


    LEVEL 3
    [if you chose Ammunition]
    Deadeye: On an unmodified wound roll of 6 by this model’s shooting attacks, increase the damage characteristic of that attack by 1
    OR
    Armour piercing: On an unmodified wound roll of 6 for this model’s shooting attacks, improve the AP characteristic of this attack by 1 (e.g. AP2 becomes AP1)
    [if you chose Sharpshooter]
    Mobile: This model does not suffer the -1 penalty for shooting with a Heavy weapon after moving in the preceding Movement phase, or for shooting an Assault weapon after Advancing.
    OR
    Eagle-eye: Increase the Range characteristic of all Rapid Fire and Heavy weapons this model is armed with by 6”.


    LEVEL 4
    Choose any ability from this ability tree that you have not ? this model.


    TACTICS
    If you have a specialist in your kill team, and they are not currently shaken or out of action, you have access to Tactics that are specific to that model’s specialism. Each of these Tactics has a level: the specialist must be that level or higher for you to be able to use that Tactic.


    CAREFUL AIM
    Level 1 Sniper Tactic
    Use this Tactic when you choose a Sniper specialist from your kill team to shoot in the Shooting phase. You can add 1 to hit rolls for that model until the end of the phase.


    1 COMMAND POINT
    You can use this specialist Tactic if you have a Sniper in your kill team who is not shaken or out of action.
    WORTH THEIR WEIGHT
    Specialists bring valuable new abilities and Tactics to your kill team. In a Battle-forged kill team, these abilities carry an increased cost for that model, as shown in this table:
    Specialist Cost
    Level 1 +0 points
    Level 2 +4 points
    Level 3 +8 points
    Level 4 +12 points
    Note that, in a normal matched play game, you can only include Level 1 specialists in your kill team. The points provided for Level 2-4 specialists allow players to choose Battle-forged kill teams including these hard-bitten veterans in Kill Team campaigns.


    LEADER SPECIALISTS
    A kill team’s Leader is its brain and its heart both. Typically the most experienced warrior in the team, the Leader has ultimate responsibility for his warriors’ actions on the battlefield, and the success or failure of their mission. With crisp, concise orders or bellowed roars, the Leader inspires courage or terror in his warriors – whatever they require to keep them in the fight and drive them on to overcome their foes. Nor are Leaders simple figureheads. Most are exceptional combatants who can go blade to blade with the finest warriors amongst the enemy ranks. With unparalleled access to some of their forces’ most powerful weapons and wargear, these individuals have the power to single-handedly cut a path to victory.


    LEAD BY EXAMPLE
    Level 1 Leader Tactic
    Use this Tactic when you pick a Leader from your kill team to fight in the fight phase. Choose another friendly model within 3” of them that is eligible to fight. You can fight with each of these models, in an order of your choice, before the next player’s turn.
    1 COMMAND POINT


    FIRE ON MY TARGET
    Level 2 Leader Tactic
    Use this Tactic when you pick a Leader of Level 2 or higher from your kill team to shoot in the Shooting phase. Choose another friendly model within 3” of them that is eligible to shoot. You can make a shooting attack with each of these models, in an order of your choice, before the next player’s turn.
    1 COMMAND POINT


    FORCE OF WILL
    Level 3 Leader Tactic
    Use this Tactic at the start of the battle round, if a Leader of Level 3 or higher from your kill team is on the battlefield and not shaken. In this battle round, your kill team does not suffer the penalty for being broken.
    1 COMMAND POINT


    LEADER LEVEL 1
    Resourceful: As long as this model is on the battlefield and not shaken, you gain an additional Command Point at the beginning of the battle round.


    LEVEL 2
    Bold: This model automatically passes Nerve tests.
    OR
    Inspiring: Friendly models within 3” of this model – as long as it is not shaken – automatically pass Nerve tests.


    LEVEL 3
    [if you chose Bold]
    Paragon: Re-roll hit rolls of 1 for friendly models within 3” of this model, as long as it is not shaken
    OR
    Tyrant: Your opponent(s) must add 1 to Nerve tests for any enemy models within 6” of this model, as long as it is not shaken.
    [if you chose Inspiring]
    Tactician: As long as this model is on the battlefield and not shaken, roll a D6 each time you use a Tactic. On a 5+ you gain a Command Point.
    OR
    Mentor: Once per battle round, when you choose a friendly model within 3” of this model to shoot in the Shooting phase – as long as this model is not shaken – you can re-roll failed hit rolls for that model until the end of the phase.


    LEVEL 4
    Choose any ability from this ability tree that you have not ? this model.


    COMBAT SPECIALISTS
    Some warriors excel in the close quarters cut and thrust of battle. Whether sublimely skilled bladesmen who fight with absolute composure, berserk savages who live to hack their victims limb from limb, or calculating murderers who know every dirty trick in the book, such warriors are an incredible asset to their comrades. Combat specialists are ideal for leading headlong charges into the heart of the foe, or for rushing to intercept and put down enemies that have broken through their own lines. They swiftly and quietly eliminate enemy sentries, charge down ranged combatants and butcher them up close, and often strike the final blow to break the enemy’s nerve altogether.


    UP AND AT ‘EM!
    Level 1 Combat Tactic
    Use this Tactic in the Fight phase, after attacking with a model from your kill team. Pick a Combat specialist from your kill team that has not yet attacked this phase: you can immediately fight with them.
    1 COMMAND POINT


    DEFENSIVE FIGHTER
    Level 2 Combat Tactic
    Use this Tactic at the start of the Fight phase. Pick a Combat specialist of Level 2 or higher from your kill team. Until the end of the phase, you must subtract 2 from that model’s Attacks characteristic (to a minimum of 1), but your opponent(s) must re-roll successful hit rolls made against that model.
    1 COMMAND POINT


    DEADLY CHARGE
    Level 3 Combat Tactic
    Use this Tactic when a combat specialist of Level 3 or higher from your kill team finishes a move within 1” of an enemy model. Roll a D6. On a 5+ that enemy suffers 1 mortal wound.
    1 COMMAND POINT


    COMBAT LEVEL 1
    Expert Fighter: Add 1 to this model’s Attacks characteristics.
    LEVEL 2
    Warrior Adept: Add 1 to hit rolls for this model in the Fight Phase.
    OR
    Deadly Counter: If any hit rolls of ? a model’s attacks ? model in the Fight phase, unless this model is shaken, roll a D6. On a 5+ the model that made the attack suffers 1 mortal wound after all of those attacks have been resolved.
    LEVEL 3
    [if you chose Warrior Adept]
    Deathblow: Any wound rolls of 6 you make for this model in the Fight phase inflict 1 mortal wound on the target in addition to any other damage.
    OR
    Combat Master: Add 1 to the Attacks characteristic of this model for each enemy model within 1” of it at the start of the Fight phase, until the end of the phase.
    [if you chose Deadly Counter]
    Killer Instinct: ? can re-roll ? wound roll? for this ? Fight ?
    OR
    ?
    LEVEL 4
    Choose any ability from this ability tree that you have not ? this model.

  • Da hat er aber viel Arbeit investiert. Wirkt aber interessant und macht das 40k Erlebnis nochmal eine Spur interessanter.
    Gerade für Armeen, die man zwar schick findet, aber nie eine große Armee sammeln würde. Oder für Modelle, die echt cool, aber vom finanziellen her echt viel kosten. Das alles kann man damit auch aehr gut umsetzen.

  • Also ich muss sagen, dass das sehr interessant klingt.
    Ich persönlich freu mich schon drauf und werde vermutlich zuschlagen.

    "One unbreakable shield against the coming darkness,
    One last blade forged in defiance of fate,
    Let them be my legacy to the galaxy I conquered,
    And my final gift to the species I failed."

    — Inscription upon the Arcus Daemonica, attributed to the Emperor of Mankind


    In der Kampagne "Krieg um Smarhon" erhaltene Orden:


    photo-26513-b4243151.jpg

  • Erstes Bild der Starterbox für Kill Team.
    https://scontent-frt3-1.xx.fbc…c107e39c73a4d&oe=5BEAAAB8


    Folgende Fraktionen sind in Kill Team spielbar:
    https://scontent-frt3-1.xx.fbc…3321f02acaee5&oe=5BE122DB


    Hardcover! Regelbuch für Kill Team wird es auch separat geben:
    https://scontent-frt3-1.xx.fbc…4aa1e00ce14d3&oe=5BA9631B



    Hier der Warhammer Community Artikel: https://www.warhammer-communit…ng-forgw-homepage-post-2/


    Ich feier gerade dermaßen ab! Ich freu mich wie ein 6 Jähriger an Weihnachten. Alles was ich gehofft habe scheint eingetroffen zu sein:


    - Einzelne Modellauswahl
    - 55cm x 76 cm großes Schlachtfeld was das spielen auf jedem normalen Tisch erlaubt
    - abwechselnde Aktivierung der Modelle
    - spezielle Geländeregeln
    - Stratagems ähnliche Taktikkarten
    - Multiplayer mit bis zu 4 Spielern!
    - LANGJÄHRIGER SUPPORT


    MfG
    Thorgas

  • Sau geil, wird direkt vorbestellt.. Kann es kaum erwarten bis es endlich vorbestellbar ist jetzt weiß ich wie es den Applejüngern geht..

  • Die neuen Gebäude sind der Hammer! Da lässt sich richtig schön was draus bauen.


    Das gibt es 100% auf Deutsch. Das ist ja nicht irgend ein Schnellschuss, sondern ein neues System mit jahrelangem Support.
    Es wurde ausdrücklich gesagt, das vorhandene Modelle genutzt werden können, sofern sie bei Kill Team zugelassen sind.
    https://www.warhammer-communit…ng-forgw-homepage-post-2/


    Kill Team wird mega gut! Das Beispiel für die Space Marines Truppe ist genau das was ich mir gewünscht habe!
    Das verkauft sich bestimmt wie geschnittenes Brot.


    Die große Grundbox schätze ich auf 125€


    Ich bin voll gehypet :D


    Gruß Red

  • Jumping on the Hype Train! Ich freue mich richtig auf den Release und bin zugleich traurig um meinen Geldbeutel :D
    Das wird ein echter Knaller, glaube ich.

  • Und die neuen Geländeteile sind mal sowas von abgefahren genial!


    Ich freu mich riesig...weiß aber auch jetzt schon wie sehr meine Börse leiden wird...oder ich verzichte doch auf Soulwars...:rolleyes:

    Si vis pacem para bellum!
    Bastelherausforderung II, IV, V und XI bestanden