Ich lese grad welche zum Inhalt der Box
Da sie aber nicht 100% zuverlässig sind (nur Bild vom Regelbuch, rest abgetippt) und weils nur so halb hier rein gehört nur eine Auswahl (von mir leicht abgeändert für Lesbarkeit):
ZitatAlles anzeigenJudicar 85pkt
M6" WS2+ BS3+ S4 T 4 W5 A4 LD9 SV3+
Absolver Boltpistol 18" Pistol 1 S5 AP-1 D2
Executioner Honorblade S+3 AP-3 D2 unmodified wound rolls of 6 cause 1 MW in addition
4++ in close combat
at the start of the combat phase select one enemy unit in 6". The enemy unit always strikes last.
Primaris Captain 105pktM6" WS 2+ BS 2+ S4 T4 W6 A5 LD10 SV3+
Heavy Boltpistol 18" Pistol 1 S4 AP-1 D1
Mastercrafted Powersword S+1 AP-3 D2
Honorshield: 4+ Fnp versus Mortal wounds, in additon it increases the armor save by 1.
Has a 4++ due to iron halo, the regular captain aura and angels of death
Primaris Lieutenant 90pktM6" WS2+ BS2+ S4 T4 W5 A4 LD10 SV3+
Neo Vulkite Pistol 15" Pistol2 S5 AP0 D2 unmodified wound rolls of 6 cause 1 MW in addition to the damage
Mastercrafted Powersword S+1 AP-3 D2
Stormshield: +1 on armor save in addition to a 4+ invul
Bladeguard Ancient 85pkt
M6" WS3+ BS3+ S4 T 4 W5 A4 LD9 SV3+
Heavy Boltpistol 18" Pistol 1 S4 AP-1 D1
no melee weapon.
got the regular Astartes Banner Rule in addition to: friendly Bladeguard units within 6" gain +1 to hit
Necrons:
Royal WardenM5" WS3+ BS3+ S5 T5 W4 A3 LD10 SV3+
Relic Gaus Blaster 24" Rapidfire2 S5 AP-2 D2
in the movement phase, can select a friendly <dynasty> unit within 9" that unit can fall back and still shoot & attack
Living metal
Plasmamancer
M5" WS3+ BS3+ S4 T4 W4 A1 LD10 SV4+
Plasmalance: 18" AssaultD3 S7 AP-3 D2
Plasmalance (melee) Suser AP-3 D2
at the end of the movement phase, can select a enemy unit within 18" and visible to him. on a 4+ it takes a MW
at the start of the close combat phase roll a d6 for every enemy unit in 6" on a 4+ it suffers a MW
Cryptec, Living metal
Skorpekh Destructors
M8" WS3+ BS3+ S5 T5 W3 A3 LD10 SV3+
Their Twin CC weapons: S user AP-3 D2 the user can make 1 additional attack with that weapon
Their big CC weapon S+2 AP-4 D3
Plasmacyte:M8" WS4+ BS4+ S4 T5 W1 A1 LD10 SV4+
Plasmacyte: S user AP-1 D1
Weapon infusion. if a unit has a plasmacite it can roll a d6 at the start of the close combat phase. if a 1 is rolled, 1 destructor gets removed. in any case the whole unit gains +1S and +1A
they all can reroll hit rolls of 1
Reanimation Protocolls
Kanoptech ReanimatorM8" WS4+ BS4+ S5 T5 W6 A4 LD10 SV3+
Atomiser (he got 2) 12" Assault 3 S6 AP-2 D1
Melee S user AP-2 D1
in your command phase, select a friendly dynasty unit within 9" of this model, add 1 to reanimation protocoll rolls for that unit
living metal